diff --git a/game/enemy.odin b/game/enemy.odin index b3ce025..8c65a3a 100644 --- a/game/enemy.odin +++ b/game/enemy.odin @@ -91,7 +91,7 @@ update_enemies :: proc(world: ^World, dt: f32) { e := &world.enemies[i] if !e.active do continue - if len(world.path) == 2 do return + if len(world.path) < 2 do return if e.path_index >= len(world.path) { world.base_health -= 1