make enemy move
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+1
-4
@@ -5,10 +5,7 @@ build_path :: proc(world_map: ^Map, path: ^[dynamic]Vec2) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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if world_map.tiles[y][x] == .Path {
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append(
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path,
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Vec2{f32(x * TILE_SIZE + TILE_SIZE / 2), f32(y * TILE_SIZE + TILE_SIZE / 2)},
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)
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append(path, grid_to_center(x, y))
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}
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}
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}
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