refactor rendering of hud
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@@ -54,3 +54,12 @@ can_build_at :: proc(world_map: ^Map, gx, gy: int) -> bool {
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return world_map.tiles[gy][gx] == .Build
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}
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render_map :: proc(world: ^World) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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c := tile_color(world.world_map.tiles[y][x])
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rl.DrawRectangle(i32(x * TILE_SIZE), i32(y * TILE_SIZE), TILE_SIZE, TILE_SIZE, c)
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}
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}
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}
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