refactor gold rewards and tower cost; fix wave test leak
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@@ -28,6 +28,7 @@ Enemy_Def :: struct {
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speed_per_wave: f32,
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color: rl.Color,
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draw_radius: f32,
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gold_reward: int,
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}
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ENEMY_DEF: [Enemy_Kind]Enemy_Def = {
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@@ -38,6 +39,7 @@ ENEMY_DEF: [Enemy_Kind]Enemy_Def = {
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speed_per_wave = 5,
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color = rl.MAROON,
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draw_radius = 11,
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gold_reward = 5,
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},
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.Runner = {
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base_health = 10,
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@@ -46,6 +48,7 @@ ENEMY_DEF: [Enemy_Kind]Enemy_Def = {
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speed_per_wave = 3,
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color = rl.ORANGE,
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draw_radius = 11,
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gold_reward = 5,
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},
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.Tank = {
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base_health = 50,
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@@ -54,6 +57,7 @@ ENEMY_DEF: [Enemy_Kind]Enemy_Def = {
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speed_per_wave = 2,
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color = rl.DARKGREEN,
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draw_radius = 14,
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gold_reward = 10,
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},
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}
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