refactor world wave

This commit is contained in:
2026-06-26 20:53:31 -07:00
parent 4d9c52c56a
commit bfc39201e1
4 changed files with 16 additions and 12 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ run :: proc() {
delete(world.path)
delete(world.combat.towers)
delete(world.events)
delete(world.spawner.recipe)
delete(world.wave.spawner.recipe)
}
for !rl.WindowShouldClose() {
+1 -1
View File
@@ -73,7 +73,7 @@ spawn_enemy :: proc(world: ^World, kind: Enemy_Kind) {
e := acquire_enemy(world) // grab a free slot
if e == nil do return // if there are no slots, skil spawning
arch := get_enemy_archetype(kind, world.wave)
arch := get_enemy_archetype(kind, world.wave.current_wave)
e^ = Enemy {
position = world.path[0],
health = arch.health,
+8 -8
View File
@@ -17,13 +17,13 @@ Wave_Spawner :: struct {
start_wave :: proc(world: ^World) {
if world.phase != .Build do return
world.wave += 1
world.wave.current_wave += 1
world.phase = .Combat
delete(world.spawner.recipe)
world.spawner = Wave_Spawner {
delete(world.wave.spawner.recipe)
world.wave.spawner = Wave_Spawner {
spawn_timer = 0,
spawn_interval = 0.55,
recipe = build_wave_recipe(world.wave),
recipe = build_wave_recipe(world.wave.current_wave),
recipe_index = 0,
entry_remaining = 0,
}
@@ -56,7 +56,7 @@ build_wave_recipe :: proc(wave: int) -> [dynamic]Wave_Entry {
}
load_next_recipe_entry :: proc(world: ^World) {
s := &world.spawner
s := &world.wave.spawner
if s.recipe_index >= len(s.recipe) {
s.entry_remaining = 0
return
@@ -66,7 +66,7 @@ load_next_recipe_entry :: proc(world: ^World) {
}
clear_wave :: proc(world: ^World) -> bool {
s := world.spawner
s := world.wave.spawner
if s.recipe_index < len(s.recipe) do return false
if s.entry_remaining > 0 do return false
return active_enemy_count(world) == 0
@@ -74,7 +74,7 @@ clear_wave :: proc(world: ^World) -> bool {
update_wave :: proc(world: ^World, dt: f32) {
if world.phase != .Combat do return
s := &world.spawner
s := &world.wave.spawner
if s.entry_remaining <= 0 && s.recipe_index >= len(s.recipe) do return
s.spawn_timer -= dt
@@ -105,7 +105,7 @@ check_end :: proc(world: ^World) {
world.phase = .Game_Over
}
if world.wave >= MAX_WAVES && world.phase == .Build && clear_wave(world) {
if world.wave.current_wave >= MAX_WAVES && world.phase == .Build && clear_wave(world) {
world.phase = .Victory
}
}
+6 -2
View File
@@ -8,8 +8,7 @@ World :: struct {
path: [dynamic]Vec2,
events: [dynamic]Event,
phase: Game_Phase,
wave: int,
spawner: Wave_Spawner,
wave: Wave,
selected_tower: Tower_Kind,
}
@@ -23,6 +22,11 @@ Combat :: struct {
projectiles: [MAX_PROJECTILES]Projectile,
}
Wave :: struct {
current_wave: int,
spawner: Wave_Spawner,
}
init_world :: proc() -> World {
economy := Economy {
gold = 100,