refactor world wave
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@@ -73,7 +73,7 @@ spawn_enemy :: proc(world: ^World, kind: Enemy_Kind) {
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e := acquire_enemy(world) // grab a free slot
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if e == nil do return // if there are no slots, skil spawning
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arch := get_enemy_archetype(kind, world.wave)
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arch := get_enemy_archetype(kind, world.wave.current_wave)
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e^ = Enemy {
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position = world.path[0],
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health = arch.health,
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