wave spawner, game phases, making game window larger
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+6
-6
@@ -31,16 +31,16 @@ init_map :: proc(world_map: ^Map) {
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}
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}
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for x in 1 ..< 13 {
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world_map.tiles[6][x] = .Path
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for x in 9 ..< 21 {
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world_map.tiles[10][x] = .Path
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}
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for y in 7 ..< 8 {
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world_map.tiles[y][12] = .Path
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for y in 11 ..< 14 {
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world_map.tiles[y][20] = .Path
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}
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for y in 4 ..< 9 {
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for x in 3 ..< 12 {
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for y in 7 ..< 15 {
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for x in 6 ..< 24 {
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if world_map.tiles[y][x] != .Path {
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world_map.tiles[y][x] = .Build
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}
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