wave spawner, game phases, making game window larger

This commit is contained in:
2026-06-12 00:11:07 -07:00
parent 285b434499
commit c13a7979b0
8 changed files with 94 additions and 18 deletions
+6 -6
View File
@@ -31,16 +31,16 @@ init_map :: proc(world_map: ^Map) {
}
}
for x in 1 ..< 13 {
world_map.tiles[6][x] = .Path
for x in 9 ..< 21 {
world_map.tiles[10][x] = .Path
}
for y in 7 ..< 8 {
world_map.tiles[y][12] = .Path
for y in 11 ..< 14 {
world_map.tiles[y][20] = .Path
}
for y in 4 ..< 9 {
for x in 3 ..< 12 {
for y in 7 ..< 15 {
for x in 6 ..< 24 {
if world_map.tiles[y][x] != .Path {
world_map.tiles[y][x] = .Build
}