clean up get_archtype for towers and build_controls_layout function, replacing with constants
This commit is contained in:
@@ -4,7 +4,7 @@ import rl "vendor:raylib"
|
||||
|
||||
can_place_tower :: proc(world: ^World, gx, gy: int, kind: Tower_Kind) -> bool {
|
||||
if world.phase != .Build do return false
|
||||
arch := get_archetype(kind)
|
||||
arch := TOWER_ARCHETYPES[kind]
|
||||
if world.gold < arch.cost do return false
|
||||
if !footprint_fits_map(&world.world_map, gx, gy, arch.footprint_w, arch.footprint_h) do return false
|
||||
if footprint_blocked(world, gx, gy, arch.footprint_w, arch.footprint_h) do return false
|
||||
@@ -48,7 +48,7 @@ footprint_fits_map :: proc(world_map: ^Map, gx, gy, footprint_w, footprint_h: in
|
||||
|
||||
footprint_blocked :: proc(world: ^World, gx, gy, footprint_w, footprint_h: int) -> bool {
|
||||
for placed_tower in world.towers {
|
||||
archetype := get_archetype(placed_tower.kind)
|
||||
archetype := TOWER_ARCHETYPES[placed_tower.kind]
|
||||
if rects_overlap(
|
||||
gx,
|
||||
gy,
|
||||
@@ -69,7 +69,7 @@ footprint_blocked :: proc(world: ^World, gx, gy, footprint_w, footprint_h: int)
|
||||
try_place_tower :: proc(world: ^World, gx, gy: int, kind: Tower_Kind) -> bool {
|
||||
if !can_place_tower(world, gx, gy, kind) do return false
|
||||
|
||||
arch := get_archetype(kind)
|
||||
arch := TOWER_ARCHETYPES[kind]
|
||||
world.gold -= arch.cost
|
||||
append(
|
||||
&world.towers,
|
||||
@@ -87,7 +87,7 @@ try_place_tower :: proc(world: ^World, gx, gy: int, kind: Tower_Kind) -> bool {
|
||||
tower_at_grid :: proc(world: ^World, gx, gy: int) -> ^Tower {
|
||||
for i in 0 ..< len(world.towers) {
|
||||
t := &world.towers[i]
|
||||
arch := get_archetype(t.kind)
|
||||
arch := TOWER_ARCHETYPES[t.kind]
|
||||
if gx >= t.anchor_gx &&
|
||||
gx < t.anchor_gx + arch.footprint_w &&
|
||||
gy >= t.anchor_gy &&
|
||||
@@ -103,7 +103,7 @@ try_upgrade_tower :: proc(world: ^World, gx, gy: int) -> bool {
|
||||
t := tower_at_grid(world, gx, gy)
|
||||
if t == nil do return false
|
||||
|
||||
arch := get_archetype(t.kind)
|
||||
arch := TOWER_ARCHETYPES[t.kind]
|
||||
if t.upgrade_level >= arch.max_upgrade do return false
|
||||
|
||||
cost := arch.upgrade_cost + t.upgrade_level * 25
|
||||
@@ -119,7 +119,7 @@ render_placement_preview :: proc(world: ^World) {
|
||||
|
||||
mouse := game_mouse()
|
||||
gx, gy := screen_to_grid(mouse.x, mouse.y)
|
||||
arch := get_archetype(world.selected_tower)
|
||||
arch := TOWER_ARCHETYPES[world.selected_tower]
|
||||
ok := can_place_tower(world, gx, gy, world.selected_tower)
|
||||
|
||||
center := footprint_center(gx, gy, arch.footprint_w, arch.footprint_h)
|
||||
|
||||
Reference in New Issue
Block a user