able to spawn enemy when pressing space
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@@ -0,0 +1,25 @@
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package game
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import "core:fmt"
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import rl "vendor:raylib"
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render_world :: proc(world: ^World) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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c := tile_color(world.world_map.tiles[y][x])
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rl.DrawRectangle(i32(x * TILE_SIZE), i32(y * TILE_SIZE), TILE_SIZE, TILE_SIZE, c)
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}
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}
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for p in world.path {
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rl.DrawCircle(i32(p.x), i32(p.y), 3, rl.GOLD)
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}
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if world.enemy.active {
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e := world.enemy
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rl.DrawCircle(i32(e.position.x), i32(e.position.y), 11, rl.MAROON)
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}
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rl.DrawText(fmt.ctprintf("Gold: %d", world.gold), 10, 10, 20, rl.BLACK) // Gold HUD
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rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 20, rl.BLACK) // HP HUD
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}
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