add ice towers - no projectiles, no button

This commit is contained in:
2026-06-23 10:14:11 -07:00
parent 0815530717
commit e660ce611b
4 changed files with 37 additions and 3 deletions
+19
View File
@@ -13,6 +13,7 @@ Tower :: struct {
Tower_Kind :: enum {
Archer,
Cannon,
Ice,
}
Tower_Archetype :: struct {
@@ -44,6 +45,15 @@ TOWER_ARCHETYPES: [Tower_Kind]Tower_Archetype = {
footprint_w = 2,
footprint_h = 2,
},
.Ice = {
kind = .Ice,
range = 85,
damage = 6,
fire_rate = 0.55,
cost = 65,
footprint_w = 1,
footprint_h = 1,
},
}
rects_overlap :: proc(
@@ -166,6 +176,10 @@ update_towers :: proc(world: ^World, dt: f32) {
if target := enemy_at_slot(world, slot); target != nil {
apply_tower_hit(world, target, arch.damage)
}
case .Ice:
if target := enemy_at_slot(world, slot); target != nil {
apply_ice_hit(world, target, arch.damage)
}
}
t.cooldown = arch.fire_rate
}
@@ -179,6 +193,11 @@ apply_tower_hit :: proc(world: ^World, target: ^Enemy, damage: int) {
}
}
apply_ice_hit :: proc(world: ^World, target: ^Enemy, damage: int) {
apply_tower_hit(world, target, damage)
if target.active do target.slow_timer = ICE_SLOW_DURATION
}
enemy_at_slot :: proc(world: ^World, slot: int) -> ^Enemy {
if slot < 0 || slot >= MAX_ENEMIES do return nil