refactor base health
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+1
-1
@@ -16,7 +16,7 @@ render_overlay :: proc(world: ^World) {
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rl.DrawText(gold, OVERLAY_PADDING, OVERLAY_PADDING, 18, OVERLAY_GOLD_COLOR)
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x += rl.MeasureText(gold, font_size) + gap
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hp := fmt.ctprintf("Health: %d", world.base_health)
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hp := fmt.ctprintf("Health: %d", world.player.base_health)
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rl.DrawText(hp, x, y, font_size, OVERLAY_TEXT_COLOR)
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x += rl.MeasureText(hp, font_size) + gap
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