3 Commits
Author SHA1 Message Date
codegirl007 067ad60a3d fix it! 2026-06-16 20:29:48 -07:00
codegirl007 6a3b2e1bd1 still segfaulting 2026-06-16 20:19:41 -07:00
codegirl007 46114a1dbb I don't know what i did wrong 2026-06-16 20:09:56 -07:00
5 changed files with 146 additions and 5 deletions
+5 -2
View File
@@ -7,23 +7,26 @@ run :: proc() {
defer rl.CloseWindow()
rl.SetTargetFPS(60)
init_ui()
defer destroy_ui()
world := init_world()
for !rl.WindowShouldClose() {
dt := rl.GetFrameTime()
ui_prepare_frame(&world, dt)
update_world(&world, dt)
rl.BeginDrawing()
rl.ClearBackground(rl.Color{34, 139, 34, 255})
render_world(&world)
render_ui()
rl.EndDrawing()
}
delete(world.path)
delete(world.towers)
delete(world.events)
}
+29 -2
View File
@@ -1,11 +1,38 @@
package game
import clay "../clay-odin"
import "core:fmt"
import rl "vendor:raylib"
UI_BAR_COLOR :: clay.Color{20, 40, 20, 200}
UI_TEXT_COLOR :: clay.Color{240, 240, 230, 255}
UI_GOLD_COLOR :: clay.Color{255, 215, 80, 255}
ui_text_scratch: [64]u8
build_hud :: proc(world: ^World) {
if clay.UI(clay.ID("HudBar"))(
{
layout = {
layoutDirection = .LeftToRight,
sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(28)},
padding = clay.PaddingAll(6),
childGap = 8,
childAlignment = {y = .Center},
},
backgroundColor = UI_BAR_COLOR,
},
) {
gold_text := fmt.bprintf(ui_text_scratch[:], "Gold: %d", world.gold)
clay.Text(
gold_text,
clay.TextElementConfig{textColor = UI_GOLD_COLOR, fontId = UI_FONT_ID, fontSize = 18},
)
}
}
render_hud :: proc(world: ^World) {
rl.DrawText(fmt.ctprintf("Gold: %d", world.gold), 10, 10, 22, rl.BLACK) // Gold HUD
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK) // HP HUD
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Enemies: %d", active_enemy_count(world)), 10, 54, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Wave: %d / %d", world.wave, MAX_WAVES), 10, 76, 22, rl.BLACK)
-1
View File
@@ -5,6 +5,5 @@ render_world :: proc(world: ^World) {
render_enemies(world)
render_towers(world)
render_projectiles(world)
render_hud(world)
}
+43
View File
@@ -0,0 +1,43 @@
package game
import clay "../clay-odin"
import rl "vendor:raylib"
ui_memory: [^]u8
ui_arena: clay.Arena
ui_render_commands: clay.ClayArray(clay.RenderCommand)
ui_error_handler :: proc "c" (data: clay.ErrorData) {
_ = data
}
init_ui :: proc() {
ui_register_font()
min_size := clay.MinMemorySize()
ui_memory = make([^]u8, min_size)
ui_arena = clay.CreateArenaWithCapacityAndMemory(uint(min_size), ui_memory)
clay.Initialize(ui_arena, {f32(SCREEN_W), f32(SCREEN_H)}, {handler = ui_error_handler})
clay.SetMeasureTextFunction(measure_text, nil)
}
destroy_ui :: proc() {
free(ui_memory)
}
ui_prepare_frame :: proc(world: ^World, dt: f32) {
mouse := rl.GetMousePosition()
clay.SetLayoutDimensions({f32(SCREEN_W), f32(SCREEN_H)})
clay.SetPointerState({mouse.x, mouse.y}, rl.IsMouseButtonDown(.LEFT))
clay.UpdateScrollContainers(false, {}, dt)
clay.BeginLayout()
build_hud(world)
ui_render_commands = clay.EndLayout(dt)
}
render_ui :: proc() {
clay_raylib_render(&ui_render_commands)
}
+69
View File
@@ -0,0 +1,69 @@
package game
import clay "../clay-odin"
import "core:math"
import "core:strings"
import rl "vendor:raylib"
UI_FONT_ID :: 0
ui_font: rl.Font
ui_register_font :: proc() {
ui_font = rl.GetFontDefault()
}
clay_color_to_rl :: proc(c: clay.Color) -> rl.Color {
return {u8(c.r), u8(c.g), u8(c.b), u8(c.a)}
}
measure_text :: proc "c" (
text: clay.StringSlice,
config: ^clay.TextElementConfig,
_: rawptr,
) -> clay.Dimensions {
return {width = f32(text.length) * f32(config.fontSize) * 0.55, height = f32(config.fontSize)}
}
clay_raylib_render :: proc(commands: ^clay.ClayArray(clay.RenderCommand)) {
for i in 0 ..< commands.length {
cmd := clay.RenderCommandArray_Get(commands, i)
bounds := cmd.boundingBox
#partial switch cmd.commandType {
case .None:
case .Text:
cfg := cmd.renderData.text
text := string(cfg.stringContents.chars[:cfg.stringContents.length])
cstr := strings.clone_to_cstring(text, context.temp_allocator)
rl.DrawTextEx(
ui_font,
cstr,
{bounds.x, bounds.y},
f32(cfg.fontSize),
f32(cfg.letterSpacing),
clay_color_to_rl(cfg.textColor),
)
case .Rectangle:
cfg := cmd.renderData.rectangle
rl.DrawRectangle(
i32(math.round(bounds.x)),
i32(math.round(bounds.y)),
i32(math.round(bounds.width)),
i32(math.round(bounds.height)),
clay_color_to_rl(cfg.backgroundColor),
)
case .ScissorStart:
rl.BeginScissorMode(
i32(math.round(bounds.x)),
i32(math.round(bounds.y)),
i32(math.round(bounds.width)),
i32(math.round(bounds.height)),
)
case .ScissorEnd:
rl.EndScissorMode()
}
}
}