3 Commits
Author SHA1 Message Date
codegirl007andCursor b12022b07f Remove clay-odin bindings from revert branch.
Clay UI was reverted; the native bindings directory is no longer needed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-18 00:54:28 -07:00
codegirl007 0d3ae58b40 Revert "set up clay ui + move gold rendering to clay"
This reverts commit cc71ee1286.
2026-06-18 00:53:49 -07:00
codegirl007 6b68ce3fa1 Revert "rename hud.odin to overlay.odin, add clay button to start wave"
This reverts commit d097e36419.
2026-06-18 00:53:49 -07:00
14 changed files with 32 additions and 819 deletions
-601
View File
@@ -1,601 +0,0 @@
package clay
import "core:c"
when ODIN_OS == .Windows {
foreign import Clay "windows/clay.lib"
} else when ODIN_OS == .Linux {
foreign import Clay "linux/clay.a"
} else when ODIN_OS == .Darwin {
when ODIN_ARCH == .arm64 {
foreign import Clay "macos-arm64/clay.a"
} else {
foreign import Clay "macos/clay.a"
}
} else when ODIN_ARCH == .wasm32 || ODIN_ARCH == .wasm64p32 {
foreign import Clay "wasm/clay.o"
}
String :: struct {
isStaticallyAllocated: c.bool,
length: c.int32_t,
chars: [^]c.char,
}
StringSlice :: struct {
length: c.int32_t,
chars: [^]c.char,
baseChars: [^]c.char,
}
Vector2 :: [2]c.float
Dimensions :: struct {
width: c.float,
height: c.float,
}
Arena :: struct {
nextAllocation: uintptr,
capacity: c.size_t,
memory: [^]c.char,
}
BoundingBox :: struct {
x: c.float,
y: c.float,
width: c.float,
height: c.float,
}
Color :: [4]c.float
CornerRadius :: struct {
topLeft: c.float,
topRight: c.float,
bottomLeft: c.float,
bottomRight: c.float,
}
ElementId :: struct {
id: u32,
offset: u32,
baseId: u32,
stringId: String,
}
ElementIdArray :: struct {
capacity: i32,
length: i32,
internalArray: [^]ElementId,
}
when ODIN_OS == .Windows {
EnumBackingType :: u32
} else {
EnumBackingType :: u8
}
RenderCommandType :: enum EnumBackingType {
None,
Rectangle,
Border,
Text,
Image,
ScissorStart,
ScissorEnd,
OverlayColorStart,
OverlayColorEnd,
Custom,
}
RectangleElementConfig :: struct {
color: Color,
}
TextWrapMode :: enum EnumBackingType {
Words,
Newlines,
None,
}
TextAlignment :: enum EnumBackingType {
Left,
Center,
Right,
}
TextElementConfig :: struct {
userData: rawptr,
textColor: Color,
fontId: u16,
fontSize: u16,
letterSpacing: u16,
lineHeight: u16,
wrapMode: TextWrapMode,
textAlignment: TextAlignment,
}
AspectRatioElementConfig :: struct {
aspectRatio: f32,
}
ImageElementConfig :: struct {
imageData: rawptr,
}
CustomElementConfig :: struct {
customData: rawptr,
}
BorderWidth :: struct {
left: u16,
right: u16,
top: u16,
bottom: u16,
betweenChildren: u16,
}
BorderElementConfig :: struct {
color: Color,
width: BorderWidth,
}
TransitionData :: struct {
boundingBox: BoundingBox,
backgroundColor: Color,
overlayColor: Color,
borderColor: Color,
borderWidth: BorderWidth,
}
TransitionState :: enum c.int {
Idle,
Entering,
Transitioning,
Exiting,
}
TransitionProperty :: enum c.int {
X,
Y,
Width,
Height,
BackgroundColor,
OverlayColor,
CornerRadius,
BorderColor,
BorderWidth,
}
TransitionPropertyFlags :: bit_set[TransitionProperty;c.int]
TransitionPropertyPosition :: TransitionPropertyFlags{.X, .Y}
TransitionPropertyDimensions :: TransitionPropertyFlags{.Width, .Height}
TransitionPropertyBoundingBox :: TransitionPropertyPosition + TransitionPropertyDimensions
TransitionPropertyBorder :: TransitionPropertyFlags{.BorderColor, .BorderWidth}
TransitionCallbackArguments :: struct {
transitionState: TransitionState,
initial: TransitionData,
current: ^TransitionData,
target: TransitionData,
elapsedTime: f32,
duration: f32,
properties: TransitionPropertyFlags,
}
TransitionEnterTriggerType :: enum EnumBackingType {
SkipOnFirstParentFrame,
TriggerOnFirstParentFrame,
}
TransitionExitTriggerType :: enum EnumBackingType {
SkipWhenParentExits,
TriggerWhenParentExits,
}
TransitionInteractionHandlingType :: enum EnumBackingType {
DisableInteractionsWhileTransitioningPosition,
AllowInteractionsWhileTransitioningPosition,
}
ExitTransitionSiblingOrdering :: enum EnumBackingType {
UnderneathSiblings,
NaturalOrder,
AboveSiblings,
}
TransitionElementConfig :: struct {
handler: proc "c" (args: TransitionCallbackArguments) -> bool,
duration: f32,
properties: TransitionPropertyFlags,
interactionHandling: TransitionInteractionHandlingType,
enter: struct {
setInitialState: proc "c" (initialState: TransitionData, properties: TransitionPropertyFlags) -> TransitionData,
trigger: TransitionEnterTriggerType,
},
exit: struct {
setFinalState: proc "c" (finalState: TransitionData, properties: TransitionPropertyFlags) -> TransitionData,
trigger: TransitionExitTriggerType,
siblingOrdering: ExitTransitionSiblingOrdering,
},
}
ClipElementConfig :: struct {
horizontal: bool, // clip overflowing elements on the "X" axis
vertical: bool, // clip overflowing elements on the "Y" axis
childOffset: Vector2, // offsets the [X,Y] positions of all child elements, primarily for scrolling containers
}
FloatingAttachPointType :: enum EnumBackingType {
LeftTop,
LeftCenter,
LeftBottom,
CenterTop,
CenterCenter,
CenterBottom,
RightTop,
RightCenter,
RightBottom,
}
FloatingAttachPoints :: struct {
element: FloatingAttachPointType,
parent: FloatingAttachPointType,
}
PointerCaptureMode :: enum EnumBackingType {
Capture,
Passthrough,
}
FloatingAttachToElement :: enum EnumBackingType {
None,
Parent,
ElementWithId,
Root,
}
FloatingClipToElement :: enum EnumBackingType {
None,
AttachedParent,
}
FloatingElementConfig :: struct {
offset: Vector2,
expand: Dimensions,
parentId: u32,
zIndex: i16,
attachment: FloatingAttachPoints,
pointerCaptureMode: PointerCaptureMode,
attachTo: FloatingAttachToElement,
clipTo: FloatingClipToElement,
}
TextRenderData :: struct {
stringContents: StringSlice,
textColor: Color,
fontId: u16,
fontSize: u16,
letterSpacing: u16,
lineHeight: u16,
}
RectangleRenderData :: struct {
backgroundColor: Color,
cornerRadius: CornerRadius,
}
ImageRenderData :: struct {
backgroundColor: Color,
cornerRadius: CornerRadius,
imageData: rawptr,
}
CustomRenderData :: struct {
backgroundColor: Color,
cornerRadius: CornerRadius,
customData: rawptr,
}
ClipRenderData :: struct {
horizontal: bool,
vertical: bool,
}
OverlayColorRenderData :: struct {
color: Color,
}
BorderRenderData :: struct {
color: Color,
cornerRadius: CornerRadius,
width: BorderWidth,
}
RenderCommandData :: struct #raw_union {
rectangle: RectangleRenderData,
text: TextRenderData,
image: ImageRenderData,
custom: CustomRenderData,
border: BorderRenderData,
clip: ClipRenderData,
overlayColor: OverlayColorRenderData,
}
RenderCommand :: struct {
boundingBox: BoundingBox,
renderData: RenderCommandData,
userData: rawptr,
id: u32,
zIndex: i16,
commandType: RenderCommandType,
}
ScrollContainerData :: struct {
// Note: This is a pointer to the real internal scroll position, mutating it may cause a change in final layout.
// Intended for use with external functionality that modifies scroll position, such as scroll bars or auto scrolling.
scrollPosition: ^Vector2,
scrollContainerDimensions: Dimensions,
contentDimensions: Dimensions,
config: ClipElementConfig,
// Indicates whether an actual scroll container matched the provided ID or if the default struct was returned.
found: bool,
}
ElementData :: struct {
boundingBox: BoundingBox,
found: bool,
}
PointerDataInteractionState :: enum EnumBackingType {
PressedThisFrame,
Pressed,
ReleasedThisFrame,
Released,
}
PointerData :: struct {
position: Vector2,
state: PointerDataInteractionState,
}
SizingType :: enum EnumBackingType {
Fit,
Grow,
Percent,
Fixed,
}
SizingConstraintsMinMax :: struct {
min: c.float,
max: c.float,
}
SizingConstraints :: struct #raw_union {
sizeMinMax: SizingConstraintsMinMax,
sizePercent: c.float,
}
SizingAxis :: struct {
// Note: `min` is used for CLAY_SIZING_PERCENT, slightly different to clay.h due to lack of C anonymous unions
constraints: SizingConstraints,
type: SizingType,
}
Sizing :: struct {
width: SizingAxis,
height: SizingAxis,
}
Padding :: struct {
left: u16,
right: u16,
top: u16,
bottom: u16,
}
LayoutDirection :: enum EnumBackingType {
LeftToRight,
TopToBottom,
}
LayoutAlignmentX :: enum EnumBackingType {
Left,
Right,
Center,
}
LayoutAlignmentY :: enum EnumBackingType {
Top,
Bottom,
Center,
}
ChildAlignment :: struct {
x: LayoutAlignmentX,
y: LayoutAlignmentY,
}
LayoutConfig :: struct {
sizing: Sizing,
padding: Padding,
childGap: u16,
childAlignment: ChildAlignment,
layoutDirection: LayoutDirection,
}
ClayArray :: struct($type: typeid) {
capacity: i32,
length: i32,
internalArray: [^]type,
}
ElementDeclaration :: struct {
layout: LayoutConfig,
backgroundColor: Color,
overlayColor: Color,
cornerRadius: CornerRadius,
aspectRatio: AspectRatioElementConfig,
image: ImageElementConfig,
floating: FloatingElementConfig,
custom: CustomElementConfig,
clip: ClipElementConfig,
border: BorderElementConfig,
transition: TransitionElementConfig,
userData: rawptr,
}
ErrorType :: enum EnumBackingType {
TextMeasurementFunctionNotProvided,
ArenaCapacityExceeded,
ElementsCapacityExceeded,
TextMeasurementCapacityExceeded,
DuplicateId,
FloatingContainerParentNotFound,
PercentageOver1,
InternalError,
UnbalancedOpenClose,
}
ErrorData :: struct {
errorType: ErrorType,
errorText: String,
userData: rawptr,
}
ErrorHandler :: struct {
handler: proc "c" (errorData: ErrorData),
userData: rawptr,
}
Context :: struct {} // opaque structure, only use as a pointer
@(link_prefix = "Clay_", default_calling_convention = "c")
foreign Clay {
_OpenElement :: proc() ---
_OpenElementWithId :: proc(id: ElementId) ---
_CloseElement :: proc() ---
MinMemorySize :: proc() -> u32 ---
CreateArenaWithCapacityAndMemory :: proc(capacity: c.size_t, offset: [^]u8) -> Arena ---
SetPointerState :: proc(position: Vector2, pointerDown: bool) ---
GetPointerState :: proc() -> PointerData ---
Initialize :: proc(arena: Arena, layoutDimensions: Dimensions, errorHandler: ErrorHandler) -> ^Context ---
GetCurrentContext :: proc() -> ^Context ---
SetCurrentContext :: proc(ctx: ^Context) ---
UpdateScrollContainers :: proc(enableDragScrolling: bool, scrollDelta: Vector2, deltaTime: c.float) ---
SetLayoutDimensions :: proc(dimensions: Dimensions) ---
BeginLayout :: proc() ---
EndLayout :: proc(deltaTime: c.float) -> ClayArray(RenderCommand) ---
GetOpenElementId :: proc() -> u32 ---
GetElementId :: proc(id: String) -> ElementId ---
GetElementIdWithIndex :: proc(id: String, index: u32) -> ElementId ---
GetElementData :: proc(id: ElementId) -> ElementData ---
Hovered :: proc() -> bool ---
OnHover :: proc(onHoverFunction: proc "c" (id: ElementId, pointerData: PointerData, userData: rawptr), userData: rawptr) ---
PointerOver :: proc(id: ElementId) -> bool ---
GetPointerOverIds :: proc() -> ElementIdArray ---
GetScrollOffset :: proc() -> Vector2 ---
GetScrollContainerData :: proc(id: ElementId) -> ScrollContainerData ---
SetMeasureTextFunction :: proc(measureTextFunction: proc "c" (text: StringSlice, config: ^TextElementConfig, userData: rawptr) -> Dimensions, userData: rawptr) ---
SetQueryScrollOffsetFunction :: proc(queryScrollOffsetFunction: proc "c" (elementId: u32, userData: rawptr) -> Vector2, userData: rawptr) ---
RenderCommandArray_Get :: proc(array: ^ClayArray(RenderCommand), index: i32) -> ^RenderCommand ---
SetDebugModeEnabled :: proc(enabled: bool) ---
IsDebugModeEnabled :: proc() -> bool ---
SetCullingEnabled :: proc(enabled: bool) ---
GetMaxElementCount :: proc() -> i32 ---
SetMaxElementCount :: proc(maxElementCount: i32) ---
GetMaxMeasureTextCacheWordCount :: proc() -> i32 ---
SetMaxMeasureTextCacheWordCount :: proc(maxMeasureTextCacheWordCount: i32) ---
ResetMeasureTextCache :: proc() ---
EaseOut :: proc(arguments: TransitionCallbackArguments) -> bool ---
}
@(link_prefix = "Clay_", default_calling_convention = "c", private)
foreign Clay {
_ConfigureOpenElement :: proc(config: ElementDeclaration) ---
_HashString :: proc(key: String, seed: u32) -> ElementId ---
_HashStringWithOffset :: proc(key: String, index: u32, seed: u32) -> ElementId ---
_OpenTextElement :: proc(text: String, textConfig: TextElementConfig) ---
}
ConfigureOpenElement :: proc(config: ElementDeclaration) -> bool {
_ConfigureOpenElement(config)
return true
}
@(deferred_none = _CloseElement)
UI_WithId :: proc(id: ElementId) -> proc(config: ElementDeclaration) -> bool {
_OpenElementWithId(id)
return ConfigureOpenElement
}
@(deferred_none = _CloseElement)
UI_AutoId :: proc() -> proc(config: ElementDeclaration) -> bool {
_OpenElement()
return ConfigureOpenElement
}
UI :: proc {
UI_WithId,
UI_AutoId,
}
Text :: proc {
TextStatic,
TextDynamic,
}
TextStatic :: proc($text: string, config: TextElementConfig) {
wrapped := MakeString(text)
wrapped.isStaticallyAllocated = true
_OpenTextElement(wrapped, config)
}
TextDynamic :: proc(text: string, config: TextElementConfig) {
_OpenTextElement(MakeString(text), config)
}
PaddingAll :: proc(allPadding: u16) -> Padding {
return {left = allPadding, right = allPadding, top = allPadding, bottom = allPadding}
}
BorderOutside :: proc(width: u16) -> BorderWidth {
return {width, width, width, width, 0}
}
BorderAll :: proc(width: u16) -> BorderWidth {
return {width, width, width, width, width}
}
CornerRadiusAll :: proc(radius: f32) -> CornerRadius {
return CornerRadius{radius, radius, radius, radius}
}
SizingFit :: proc(sizeMinMax: SizingConstraintsMinMax = {}) -> SizingAxis {
return SizingAxis{type = SizingType.Fit, constraints = {sizeMinMax = sizeMinMax}}
}
SizingGrow :: proc(sizeMinMax: SizingConstraintsMinMax = {}) -> SizingAxis {
return SizingAxis{type = SizingType.Grow, constraints = {sizeMinMax = sizeMinMax}}
}
SizingFixed :: proc(size: c.float) -> SizingAxis {
return SizingAxis{type = SizingType.Fixed, constraints = {sizeMinMax = {size, size}}}
}
SizingPercent :: proc(sizePercent: c.float) -> SizingAxis {
return SizingAxis{type = SizingType.Percent, constraints = {sizePercent = sizePercent}}
}
MakeString :: proc(label: string) -> String {
return String{chars = raw_data(label), length = cast(c.int)len(label)}
}
ID :: proc(label: string, index: u32 = 0) -> ElementId {
return _HashString(MakeString(label), index)
}
ID_LOCAL :: proc(label: string, index: u32 = 0) -> ElementId {
return _HashStringWithOffset(MakeString(label), index, GetOpenElementId())
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2 -5
View File
@@ -7,26 +7,23 @@ run :: proc() {
defer rl.CloseWindow()
rl.SetTargetFPS(60)
init_ui()
defer destroy_ui()
world := init_world()
for !rl.WindowShouldClose() {
dt := rl.GetFrameTime()
ui_prepare_frame(&world, dt)
update_world(&world, dt)
rl.BeginDrawing()
rl.ClearBackground(rl.Color{34, 139, 34, 255})
render_world(&world)
render_ui()
rl.EndDrawing()
}
delete(world.path)
delete(world.towers)
delete(world.events)
}
+6 -3
View File
@@ -15,9 +15,6 @@ Command :: struct {
}
gather_commands :: proc(world: ^World) -> Command {
overlay_cmd := poll_overlay_command()
if overlay_cmd.kind != .None do return overlay_cmd
if world.phase == .Build && rl.IsKeyPressed(.N) {
return Command{kind = .Start_Wave}
}
@@ -28,6 +25,12 @@ gather_commands :: proc(world: ^World) -> Command {
return Command{kind = .Place_Tower, gx = gx, gy = gy}
}
if rl.IsMouseButtonPressed(.LEFT) {
mouse := rl.GetMousePosition()
gx, gy := screen_to_grid(mouse.x, mouse.y)
return Command{kind = .Place_Tower, gx = gx, gy = gy}
}
return Command{kind = .None}
}
-8
View File
@@ -1,7 +1,5 @@
package game
import clay "../clay-odin"
MAP_W :: 30 // map width in tiles
MAP_H :: 20 // map height in tiles
TILE_SIZE :: 32 // size of tiles in pixels
@@ -19,9 +17,3 @@ MAX_PROJECTILES :: 64
PROJECTILE_SPEED :: 280 // pixels per second
PROJECTILE_HIT_RADIUS :: 10
UI_BAR_COLOR :: clay.Color{20, 40, 20, 200}
UI_TEXT_COLOR :: clay.Color{240, 240, 230, 255}
UI_GOLD_COLOR :: clay.Color{255, 215, 80, 255}
UI_BUTTON_COLOR :: clay.Color{60, 120, 60, 255}
UI_BUTTON_HOVER :: clay.Color{80, 150, 80, 255}
+23
View File
@@ -0,0 +1,23 @@
package game
import "core:fmt"
import rl "vendor:raylib"
render_hud :: proc(world: ^World) {
rl.DrawText(fmt.ctprintf("Gold: %d", world.gold), 10, 10, 22, rl.BLACK) // Gold HUD
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK) // HP HUD
rl.DrawText(fmt.ctprintf("Enemies: %d", active_enemy_count(world)), 10, 54, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Wave: %d / %d", world.wave, MAX_WAVES), 10, 76, 22, rl.BLACK)
switch world.phase {
case .Build:
rl.DrawText("Build - click towers, N = start wave", 10, 98, 22, rl.BLACK)
case .Combat:
rl.DrawText("Combat!", 10, 98, 22, rl.MAROON)
case .Game_Over:
rl.DrawText("GAME_OVER", 260, 280, 40, rl.RED)
case .Victory:
rl.DrawText("Victory!", 260, 280, 40, rl.GREEN)
}
}
-89
View File
@@ -1,89 +0,0 @@
package game
import clay "../clay-odin"
import "core:fmt"
import rl "vendor:raylib"
ui_hud_scratch: struct {
gold: [64]u8,
hp: [64]u8,
wave: [64]u8,
}
build_overlay :: proc(world: ^World) {
if clay.UI(clay.ID("HudBar"))(
{
layout = {
layoutDirection = .LeftToRight,
sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(28)},
padding = clay.PaddingAll(6),
childGap = 8,
childAlignment = {y = .Center},
},
backgroundColor = UI_BAR_COLOR,
},
) {
gold_text := fmt.bprintf(ui_hud_scratch.gold[:], "Gold: %d", world.gold)
clay.Text(
gold_text,
clay.TextElementConfig{textColor = UI_GOLD_COLOR, fontId = UI_FONT_ID, fontSize = 18},
)
hp_text := fmt.bprintf(ui_hud_scratch.hp[:], "Base HP: %d", world.base_health)
clay.Text(
hp_text,
clay.TextElementConfig{textColor = UI_TEXT_COLOR, fontId = UI_FONT_ID, fontSize = 18},
)
wave_text := fmt.bprintf(ui_hud_scratch.wave[:], "Wave: %d / %d", world.wave, MAX_WAVES)
clay.Text(
wave_text,
clay.TextElementConfig{textColor = UI_TEXT_COLOR, fontId = UI_FONT_ID, fontSize = 18},
)
if world.phase == .Build {
if clay.UI(clay.ID("StartWaveBtn"))(
{
layout = {
sizing = {width = clay.SizingFixed(110), height = clay.SizingFixed(22)},
padding = clay.PaddingAll(4),
childAlignment = {x = .Center, y = .Center},
},
backgroundColor = clay.Hovered() ? UI_BUTTON_HOVER : UI_BUTTON_COLOR,
},
) {
clay.Text(
"Start Wave",
clay.TextElementConfig {
textColor = UI_TEXT_COLOR,
fontId = UI_FONT_ID,
fontSize = 16,
},
)
}
}
}
}
render_overlay :: proc(world: ^World) {
switch world.phase {
case .Build:
case .Combat:
rl.DrawText("Combat!", 10, 98, 22, rl.MAROON)
case .Game_Over:
rl.DrawText("GAME_OVER", 260, 280, 40, rl.RED)
case .Victory:
rl.DrawText("Victory!", 260, 280, 40, rl.GREEN)
}
}
poll_overlay_command :: proc() -> Command {
if clay.PointerOver(clay.ID("StartWaveBtn")) {
ptr := clay.GetPointerState()
if ptr.state == .PressedThisFrame {
return Command{kind = .Start_Wave}
}
}
return Command{kind = .None}
}
+1 -1
View File
@@ -5,6 +5,6 @@ render_world :: proc(world: ^World) {
render_enemies(world)
render_towers(world)
render_projectiles(world)
render_overlay(world)
render_hud(world)
}
-43
View File
@@ -1,43 +0,0 @@
package game
import clay "../clay-odin"
import rl "vendor:raylib"
ui_memory: [^]u8
ui_arena: clay.Arena
ui_render_commands: clay.ClayArray(clay.RenderCommand)
ui_error_handler :: proc "c" (data: clay.ErrorData) {
_ = data
}
init_ui :: proc() {
ui_register_font()
min_size := clay.MinMemorySize()
ui_memory = make([^]u8, min_size)
ui_arena = clay.CreateArenaWithCapacityAndMemory(uint(min_size), ui_memory)
clay.Initialize(ui_arena, {f32(SCREEN_W), f32(SCREEN_H)}, {handler = ui_error_handler})
clay.SetMeasureTextFunction(measure_text, nil)
}
destroy_ui :: proc() {
free(ui_memory)
}
ui_prepare_frame :: proc(world: ^World, dt: f32) {
mouse := rl.GetMousePosition()
clay.SetLayoutDimensions({f32(SCREEN_W), f32(SCREEN_H)})
clay.SetPointerState({mouse.x, mouse.y}, rl.IsMouseButtonDown(.LEFT))
clay.UpdateScrollContainers(false, {}, dt)
clay.BeginLayout()
build_overlay(world)
ui_render_commands = clay.EndLayout(dt)
}
render_ui :: proc() {
clay_raylib_render(&ui_render_commands)
}
-69
View File
@@ -1,69 +0,0 @@
package game
import clay "../clay-odin"
import "core:math"
import "core:strings"
import rl "vendor:raylib"
UI_FONT_ID :: 0
ui_font: rl.Font
ui_register_font :: proc() {
ui_font = rl.GetFontDefault()
}
clay_color_to_rl :: proc(c: clay.Color) -> rl.Color {
return {u8(c.r), u8(c.g), u8(c.b), u8(c.a)}
}
measure_text :: proc "c" (
text: clay.StringSlice,
config: ^clay.TextElementConfig,
_: rawptr,
) -> clay.Dimensions {
return {width = f32(text.length) * f32(config.fontSize) * 0.55, height = f32(config.fontSize)}
}
clay_raylib_render :: proc(commands: ^clay.ClayArray(clay.RenderCommand)) {
for i in 0 ..< commands.length {
cmd := clay.RenderCommandArray_Get(commands, i)
bounds := cmd.boundingBox
#partial switch cmd.commandType {
case .None:
case .Text:
cfg := cmd.renderData.text
text := string(cfg.stringContents.chars[:cfg.stringContents.length])
cstr := strings.clone_to_cstring(text, context.temp_allocator)
rl.DrawTextEx(
ui_font,
cstr,
{bounds.x, bounds.y},
f32(cfg.fontSize),
f32(cfg.letterSpacing),
clay_color_to_rl(cfg.textColor),
)
case .Rectangle:
cfg := cmd.renderData.rectangle
rl.DrawRectangle(
i32(math.round(bounds.x)),
i32(math.round(bounds.y)),
i32(math.round(bounds.width)),
i32(math.round(bounds.height)),
clay_color_to_rl(cfg.backgroundColor),
)
case .ScissorStart:
rl.BeginScissorMode(
i32(math.round(bounds.x)),
i32(math.round(bounds.y)),
i32(math.round(bounds.width)),
i32(math.round(bounds.height)),
)
case .ScissorEnd:
rl.EndScissorMode()
}
}
}