package game import "core:fmt" import rl "vendor:raylib" World :: struct { gold: int, base_health: int, world_map: Map, path: [dynamic]Vec2, enemies: [MAX_ENEMIES]Enemy, } init_world :: proc() -> World { world := World { gold = 100, base_health = 20, } init_map(&world.world_map) build_path(&world.world_map, &world.path) return world } // update world, never draw update_world :: proc(world: ^World, dt: f32) { if rl.IsKeyPressed(.G) { world.gold += 10 } if rl.IsKeyPressed(.SPACE) { spawn_group(world, 3) } update_enemies(world, dt) }