package game import "core:fmt" import rl "vendor:raylib" render_overlay :: proc(world: ^World) { rl.DrawRectangle(0, 0, SCREEN_W, OVERLAY_BAR_H, OVERLAY_BAR_COLOR) gold := fmt.ctprintf("Gold: %d", world.gold) rl.DrawText(gold, OVERLAY_PADDING, OVERLAY_PADDING, 18, OVERLAY_GOLD_COLOR) }