package game MAP_W :: 30 // map width in tiles MAP_H :: 20 // map height in tiles TILE_SIZE :: 32 // size of tiles in pixels SCREEN_W :: MAP_W * TILE_SIZE SCREEN_H :: MAP_H * TILE_SIZE MAX_ENEMIES :: 64 MAX_WAVES :: 5 MAX_TOWERS :: 32 TOWER_COST :: 50 MAX_PROJECTILES :: 64 PROJECTILE_SPEED :: 280 // pixels per second PROJECTILE_HIT_RADIUS :: 10