77 lines
1.9 KiB
Odin
77 lines
1.9 KiB
Odin
package game
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import "core:fmt"
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import rl "vendor:raylib"
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poll_controls_command :: proc(world: ^World) -> Command {
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if world.phase != .Build do return Command{kind = .None}
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mouse := game_mouse()
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if rl.IsMouseButtonPressed(.LEFT) {
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if rl.CheckCollisionPointRec(mouse, ARCHER_BUTTON_RECT) {
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world.selected_tower = .Archer
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}
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if rl.CheckCollisionPointRec(mouse, START_WAVE_BUTTON_RECT) {
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return Command{kind = .Start_Wave}
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}
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}
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return Command{kind = .None}
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}
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draw_archer_button :: proc(world: ^World, archer: rl.Rectangle) {
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arch := TOWER_ARCHETYPES[.Archer]
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mouse := rl.GetMousePosition()
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arch_bg := CONTROLS_SHOP_IDLE
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if world.selected_tower == .Archer do arch_bg = CONTROL_SHOP_SELECTED
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if rl.CheckCollisionPointRec(mouse, archer) do arch_bg = CONTROLS_SHOP_HOVER
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label := fmt.ctprintf("Archer - %dg", arch.cost)
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draw_button(archer, label, arch_bg, 14, OVERLAY_TEXT_COLOR)
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}
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draw_start_wave_button :: proc(start_wave_rect: rl.Rectangle, mouse: rl.Vector2) {
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bg := CONTROL_BUTTON_COLOR
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if rl.CheckCollisionPointRec(mouse, start_wave_rect) do bg = CONTROL_BUTTON_HOVER
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draw_button(start_wave_rect, "Start Wave", bg, 16, OVERLAY_TEXT_COLOR)
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}
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draw_build_controls :: proc(world: ^World) {
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if world.phase != .Build do return
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mouse := game_mouse()
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rl.DrawRectangle(0, BOTTOM_BAR_Y, SCREEN_W, CONTROL_BAR_H, CONTROL_BAR_BG)
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draw_archer_button(world, ARCHER_BUTTON_RECT)
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draw_start_wave_button(START_WAVE_BUTTON_RECT, mouse)
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}
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render_controls :: proc(world: ^World) {
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switch world.phase {
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case .Build:
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draw_build_controls(world)
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case .Combat:
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draw_combat_banner()
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case .Game_Over, .Victory:
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}
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}
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draw_combat_banner :: proc() {
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rl.DrawRectangle(0, BOTTOM_BAR_Y, SCREEN_W, CONTROL_BAR_H, rl.Color{120, 40, 40, 200})
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text: cstring = "Combat!"
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font: i32 = 16
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tw := rl.MeasureText(text, font)
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rl.DrawText(
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text,
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(SCREEN_W - tw) / 2,
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BOTTOM_BAR_Y + (CONTROL_BAR_H - font) / 2,
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font,
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rl.Color{255, 220, 220, 255},
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)
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}
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