Files
2026-06-27 23:11:18 -07:00

63 lines
1.1 KiB
Odin

package game
import "core:math"
import "core:testing"
@(test)
test_distance :: proc(t: ^testing.T) {
a := Vec2 {
x = 3,
y = 2,
}
b := Vec2 {
x = 1,
y = 2,
}
d := distance(a, b)
testing.expect(t, math.abs(d - 2.0) < 0.0001)
}
@(test)
test_move_toward_already_close :: proc(t: ^testing.T) {
pos := Vec2{0.5, 0}
target := Vec2{0, 0}
move_toward(&pos, target, 10, 1.0)
testing.expect(t, math.abs(pos.x - 0.5) < 0.0001)
testing.expect(t, math.abs(pos.y - 0.0) < 0.0001)
}
@(test)
test_move_toward_reaches_target :: proc(t: ^testing.T) {
pos := Vec2{0, 0}
target := Vec2{3, 4}
move_toward(&pos, target, 100, 1.0)
testing.expect(t, math.abs(pos.x - 3) < 0.0001)
testing.expect(t, math.abs(pos.y - 4) < 0.0001)
}
@(test)
test_move_toward_partial :: proc(t: ^testing.T) {
pos := Vec2{0, 0}
target := Vec2{10, 0}
move_toward(&pos, target, 2, 1.0)
testing.expect(t, math.abs(pos.x - 2) < 0.0001)
testing.expect(t, math.abs(pos.y) < 0.0001)
}
@(test)
test_move_toward_diagonal :: proc(t: ^testing.T) {
pos := Vec2{0, 0}
target := Vec2{3, 4}
move_toward(&pos, target, 5, 0.5)
}