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14 lines
229 B
Odin

package game
build_path :: proc(world_map: ^Map, path: ^[dynamic]Vec2) {
clear(path)
for y in 0 ..< MAP_H {
for x in 0 ..< MAP_W {
if world_map.tiles[y][x] == .Path {
append(path, grid_to_center(x, y))
}
}
}
}