57 lines
921 B
Odin
57 lines
921 B
Odin
package game
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import rl "vendor:raylib"
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Tile_Kind :: enum {
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Blocked,
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Path,
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Build,
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}
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Map :: struct {
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tiles: [MAP_H][MAP_W]Tile_Kind,
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}
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tile_color :: proc(kind: Tile_Kind) -> rl.Color {
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switch kind {
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case .Blocked:
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return {35, 95, 35, 255}
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case .Path:
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return {130, 85, 45, 255}
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case .Build:
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return {50, 130, 50, 255}
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}
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return rl.MAGENTA
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}
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init_map :: proc(world_map: ^Map) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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world_map.tiles[y][x] = .Blocked
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}
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}
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for x in 1 ..< 13 {
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world_map.tiles[6][x] = .Path
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}
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for y in 7 ..< 8 {
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world_map.tiles[y][12] = .Path
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}
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for y in 4 ..< 9 {
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for x in 3 ..< 12 {
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if world_map.tiles[y][x] != .Path {
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world_map.tiles[y][x] = .Build
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}
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}
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}
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}
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can_build_at :: proc(world_map: ^Map, gx, gy: int) -> bool {
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if gx < 0 || gx >= MAP_W do return false
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if gy < 0 || gy >= MAP_H do return false
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return world_map.tiles[gy][gx] == .Build
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}
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