Files
tower-defense-prototype/game/overlay.odin
T
2026-06-18 01:31:06 -07:00

49 lines
1.3 KiB
Odin

package game
import "core:fmt"
import rl "vendor:raylib"
render_overlay :: proc(world: ^World) {
rl.DrawRectangle(0, 0, SCREEN_W, OVERLAY_BAR_H, OVERLAY_BAR_COLOR)
font_size: i32 = 18
y: i32 = (OVERLAY_BAR_H - font_size) / 2
x: i32 = OVERLAY_PADDING
gap: i32 : 16
gold := fmt.ctprintf("Gold: %d", world.gold)
rl.DrawText(gold, OVERLAY_PADDING, OVERLAY_PADDING, 18, OVERLAY_GOLD_COLOR)
x += rl.MeasureText(gold, font_size) + gap
hp := fmt.ctprintf("Health: %d", world.base_health)
rl.DrawText(hp, x, y, font_size, OVERLAY_TEXT_COLOR)
if world.phase == .Build {
btn := start_wave_button_rect()
mouse := rl.GetMousePosition()
hovered := rl.CheckCollisionPointRec(mouse, btn)
bg := hovered ? OVERLAY_BUTTON_HOVER : OVERLAY_BUTTON_COLOR
rl.DrawRectangleRec(btn, bg)
rl.DrawText("Start Wave", i32(btn.x) + 8, i32(btn.y) + 3, 16, OVERLAY_TEXT_COLOR)
}
}
start_wave_button_rect :: proc() -> rl.Rectangle {
return {x = f32(SCREEN_W - 120), y = 3, width = 110, height = 22}
}
overlay_ui_command :: proc(world: ^World) -> Command {
if world.phase != .Build do return Command{kind = .None}
mouse := rl.GetMousePosition()
btn := start_wave_button_rect()
if rl.CheckCollisionPointRec(mouse, btn) && rl.IsMouseButtonPressed(.LEFT) {
return Command{kind = .Start_Wave}
}
return Command{kind = .None}
}