Files
tower-defense-prototype/game/controls.odin
T

70 lines
1.8 KiB
Odin

package game
import "core:fmt"
import rl "vendor:raylib"
bottom_bar_y :: proc() -> i32 {
return SCREEN_H - CONTROL_BAR_H
}
build_controls_layout :: proc() -> (archer, start_wave_btn: rl.Rectangle) {
bar_y := f32(bottom_bar_y())
arch_w: f32 = 120
wave_w: f32 = 110
gap: f32 = 12
x := f32((SCREEN_W - int(arch_w + gap + wave_w)) / 2)
archer = {x, bar_y + 8, arch_w, 24}
start_wave_btn = {x + arch_w + gap, bar_y + 8, wave_w, 24}
return
}
poll_controls_command :: proc(world: ^World) -> Command {
if world.phase != .Build do return Command{kind = .None}
mouse := rl.GetMousePosition()
if rl.IsMouseButtonPressed(.LEFT) {
archer, start_wave := build_controls_layout()
if rl.CheckCollisionPointRec(mouse, archer) {
world.selected_tower = .Archer
}
if rl.CheckCollisionPointRec(mouse, start_wave) {
return Command{kind = .Start_Wave}
}
}
return Command{kind = .None}
}
render_controls :: proc(world: ^World) {
if world.phase != .Build do return
bar_y := bottom_bar_y()
rl.DrawRectangle(0, bar_y, SCREEN_W, CONTROL_BAR_H, CONTROL_BAR_BG)
arch := get_archetype(.Archer)
archer, start_wave_btn := build_controls_layout()
mouse := rl.GetMousePosition()
arch_bg := CONTROLS_SHOP_IDLE
if world.selected_tower == .Archer do arch_bg = CONTROL_SHOP_SELECTED
if rl.CheckCollisionPointRec(mouse, archer) do arch_bg = CONTROL_BUTTON_HOVER
rl.DrawRectangleRec(archer, arch_bg)
label := fmt.ctprintf("Archer - %dg", arch.cost)
rl.DrawText(label, i32(archer.x) + 6, i32(archer.y) + 4, 14, OVERLAY_TEXT_COLOR)
wave_bg := CONTROL_BUTTON_COLOR
if rl.CheckCollisionPointRec(mouse, start_wave_btn) do wave_bg = CONTROLS_SHOP_HOVER
rl.DrawRectangleRec(start_wave_btn, wave_bg)
rl.DrawText(
"Start Wave",
i32(start_wave_btn.x) + 8,
i32(start_wave_btn.y) + 3,
16,
OVERLAY_TEXT_COLOR,
)
}