60 lines
1.5 KiB
Odin
60 lines
1.5 KiB
Odin
package game
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import "core:testing"
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@(test)
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test_start_wave_enters_combat :: proc(t: ^testing.T) {
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world := World {
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phase = .Combat,
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}
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world.wave.current_wave = 0
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start_wave(&world)
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testing.expect(t, world.phase == .Combat)
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testing.expect(t, world.wave.current_wave == 0)
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}
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@(test)
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test_start_wave_from_build :: proc(t: ^testing.T) {
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world := World {
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phase = .Build,
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}
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world.wave.current_wave = 0
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start_wave(&world)
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testing.expect(t, world.phase == .Combat)
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testing.expect(t, world.wave.current_wave == 1)
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testing.expect(t, world.wave.spawner.spawn_timer == 0)
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testing.expect(t, world.wave.spawner.spawn_interval == 0.55)
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testing.expect(t, world.wave.spawner.recipe_index == 0)
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}
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@(test)
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test_clear_wave_not_cleared :: proc(t: ^testing.T) {
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world := World{}
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world.wave.spawner.recipe = make([dynamic]Wave_Entry, context.allocator)
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append(&world.wave.spawner.recipe, Wave_Entry{})
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defer delete(world.wave.spawner.recipe); world.wave.spawner.recipe_index = 0
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world.wave.spawner.entry_remaining = 0
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result := clear_wave(&world)
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testing.expect(t, result == false)
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}
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@(test)
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test_clear_wave_cleared :: proc(t: ^testing.T) {
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world := World{}
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world.wave.spawner.recipe = make([dynamic]Wave_Entry, context.allocator)
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append(&world.wave.spawner.recipe, Wave_Entry{})
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defer delete(world.wave.spawner.recipe); world.wave.spawner.recipe_index = 1
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world.wave.spawner.entry_remaining = 0
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result := clear_wave(&world)
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testing.expect(t, result == true)
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}
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