Files
tower-defense-prototype/game/render.odin
T
2026-06-10 02:32:01 -07:00

34 lines
785 B
Odin

package game
import "core:fmt"
import rl "vendor:raylib"
render_world :: proc(world: ^World) {
for y in 0 ..< MAP_H {
for x in 0 ..< MAP_W {
c := tile_color(world.world_map.tiles[y][x])
rl.DrawRectangle(i32(x * TILE_SIZE), i32(y * TILE_SIZE), TILE_SIZE, TILE_SIZE, c)
}
}
for p in world.path {
rl.DrawCircle(i32(p.x), i32(p.y), 3, rl.GOLD)
}
if world.enemy.active {
e := world.enemy
rl.DrawCircle(i32(e.position.x), i32(e.position.y), 11, rl.MAROON)
rl.DrawText(
fmt.ctprintf("%d", e.health),
i32(e.position.x) - 4,
i32(e.position.y) - 18,
12,
rl.WHITE,
)
}
rl.DrawText(fmt.ctprintf("Gold: %d", world.gold), 10, 10, 20, rl.BLACK) // Gold HUD
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 20, rl.BLACK) // HP HUD
}