Files
tower-defense-prototype/game/hud.odin
T

51 lines
1.4 KiB
Odin

package game
import clay "../clay-odin"
import "core:fmt"
import rl "vendor:raylib"
UI_BAR_COLOR :: clay.Color{20, 40, 20, 200}
UI_TEXT_COLOR :: clay.Color{240, 240, 230, 255}
UI_GOLD_COLOR :: clay.Color{255, 215, 80, 255}
ui_text_scratch: [64]u8
build_hud :: proc(world: ^World) {
if clay.UI(clay.ID("HudBar"))(
{
layout = {
layoutDirection = .LeftToRight,
sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(28)},
padding = clay.PaddingAll(6),
childGap = 8,
childAlignment = {y = .Center},
},
backgroundColor = UI_BAR_COLOR,
},
) {
gold_text := fmt.bprintf(ui_text_scratch[:], "Gold: %d", world.gold)
clay.Text(
gold_text,
clay.TextElementConfig{textColor = UI_GOLD_COLOR, fontId = UI_FONT_ID, fontSize = 18},
)
}
}
render_hud :: proc(world: ^World) {
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Enemies: %d", active_enemy_count(world)), 10, 54, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Wave: %d / %d", world.wave, MAX_WAVES), 10, 76, 22, rl.BLACK)
switch world.phase {
case .Build:
rl.DrawText("Build - click towers, N = start wave", 10, 98, 22, rl.BLACK)
case .Combat:
rl.DrawText("Combat!", 10, 98, 22, rl.MAROON)
case .Game_Over:
rl.DrawText("GAME_OVER", 260, 280, 40, rl.RED)
case .Victory:
rl.DrawText("Victory!", 260, 280, 40, rl.GREEN)
}
}