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tower-defense-prototype/game/constants.odin
T

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617 B
Odin

package game
import clay "../clay-odin"
MAP_W :: 30 // map width in tiles
MAP_H :: 20 // map height in tiles
TILE_SIZE :: 32 // size of tiles in pixels
SCREEN_W :: MAP_W * TILE_SIZE
SCREEN_H :: MAP_H * TILE_SIZE
MAX_ENEMIES :: 64
MAX_WAVES :: 5
MAX_TOWERS :: 32
TOWER_COST :: 50
MAX_PROJECTILES :: 64
PROJECTILE_SPEED :: 280 // pixels per second
PROJECTILE_HIT_RADIUS :: 10
UI_BAR_COLOR :: clay.Color{20, 40, 20, 200}
UI_TEXT_COLOR :: clay.Color{240, 240, 230, 255}
UI_GOLD_COLOR :: clay.Color{255, 215, 80, 255}
UI_BUTTON_COLOR :: clay.Color{60, 120, 60, 255}
UI_BUTTON_HOVER :: clay.Color{80, 150, 80, 255}