Files
tower-defense-prototype/game/enemy.odin
T

19 lines
292 B
Odin

package game
Enemy :: struct {
position: Vec2,
health: int,
active: bool,
}
spawn_enemy :: proc(world: ^World) {
if len(world.path) == 0 do return // don't spawn enemies if no paths exist
world.enemy = Enemy {
position = world.path[0],
health = 20,
active = true,
}
}