Files
tower-defense-prototype/game/path.odin
T

17 lines
302 B
Odin

package game
build_path :: proc(world_map: ^Map, path: ^[dynamic]Vec2) {
clear(path)
for y in 0 ..< MAP_H {
for x in 0 ..< MAP_W {
if world_map.tiles[y][x] == .Path {
append(
path,
Vec2{f32(x * TILE_SIZE + TILE_SIZE / 2), f32(y * TILE_SIZE + TILE_SIZE / 2)},
)
}
}
}
}