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Format adv360.keymap layers

* Cleanup layer binding formatting
    * Align rows/columns
    * Be consistent for each layer
    * Consistent with `keymap.json`
* Replace `BKSP` with `BSPC`
    * Based on https://zmk.dev/docs/codes/keyboard-keypad#control--whitespace
    * Consistent with `keymap.json`
* Replace default layer `&kp KP_NUMBER_*` with `&none`
    * These were `&none` in v1
    * Consistent with other layers
V3.0
Ed Flanagan 3 years ago committed by Ed Flanagan
parent
commit
ee04b1c728
  1. 36
      config/adv360.keymap

36
config/adv360.keymap

@ -25,37 +25,37 @@ @@ -25,37 +25,37 @@
default_layer {
bindings = <
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &tog 1 &mo 3 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp KP_NUMBER_1 &kp KP_NUMBER_3 &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp KP_NUMBER_2 &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &kp KP_NUMBER_4 &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &none &none &kp HOME &none &none &kp PG_UP &none &none &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BKSP &kp DEL &kp END &kp PG_DN &kp ENTER &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &mo 2
>;
&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &none &none &kp HOME &none &none &kp PG_UP &none &none &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &mo 2
>;
};
keypad {
bindings = <
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans &mo 3 &kp N6 &kp KP_NUM &kp KP_EQUAL &kp KP_DIVIDE &kp KP_MULTIPLY &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_MINUS &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &none &none &kp HOME &none &none &kp PG_UP &none &none &kp N &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BKSP &kp DEL &kp END &kp PG_DN &kp ENTER &kp KP_N0 &kp UP &kp DOWN &kp KP_DOT &kp RBKT &mo 2
&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &none &none &kp HOME &none &none &kp PG_UP &none &none &kp N &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp KP_N0 &kp UP &kp DOWN &kp KP_DOT &kp RBKT &mo 2
>;
};
fn {
bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &tog 1 &mo 3 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
&trans &trans &trans &trans &trans &trans &none &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &none &trans &trans &trans &trans &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &none &none &trans &none &none &trans &none &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &tog 1 &mo 3 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
&trans &trans &trans &trans &trans &trans &none &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &none &trans &trans &trans &trans &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &none &none &trans &none &none &trans &none &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};
mod {
bindings = <
&none &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none
&none &none &none &none &none &none &bootloader &bootloader &none &none &none &none &none &none
&none &none &none &none &none &none &rgb_ug RGB_MEFS_CMD 5 &bt BT_CLR &bt BT_CLR &bt BT_CLR &bt BT_CLR &rgb_ug RGB_MEFS_CMD 5 &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none
&none &none &none &bl BL_INC &bl BL_DEC &rgb_ug RGB_TOG &bl BL_TOG &none &none &bl BL_TOG &rgb_ug RGB_TOG &bl BL_INC &bl BL_DEC &none &none &none
&none &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none
&none &none &none &none &none &none &bootloader &bootloader &none &none &none &none &none &none
&none &none &none &none &none &none &rgb_ug RGB_MEFS_CMD 5 &bt BT_CLR &bt BT_CLR &bt BT_CLR &bt BT_CLR &rgb_ug RGB_MEFS_CMD 5 &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none &none
&none &none &none &bl BL_INC &bl BL_DEC &rgb_ug RGB_TOG &bl BL_TOG &none &none &bl BL_TOG &rgb_ug RGB_TOG &bl BL_INC &bl BL_DEC &none &none &none
>;
};
};

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