import { Time } from "./Time.js"; import { init_game_state } from "./game.js"; /** * @typedef {import('./game.js').GameState} GameState */ /** @type {GameState} */ let game_state = init_game_state(); let time = new Time(game_state); /** @type {number} */ let last = performance.now(); /** * Main game loop - runs every frame * @param {number} now - Current timestamp from requestAnimationFrame */ function loop(now) { const dt = now - last; last = now; update(dt); render(); requestAnimationFrame(loop); } /** * Updates game state based on elapsed time * @param {number} dt - Delta time in milliseconds */ function update(dt) { time.update(dt); } /** * Renders the current game state */ function render() { //render stuff here } requestAnimationFrame(loop);