2 changed files with 313 additions and 49 deletions
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import { |
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Weather, |
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Days, |
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init_game, |
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set_recipe, |
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set_weather, |
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set_days, |
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set_price_per_cup, |
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calculate_cups_sold, |
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calculate_taste_score, |
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make_lemonade |
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} from './game.js'; |
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// Helpers
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const withMockedRandom = (value, fn) => { |
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const orig = Math.random; |
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Math.random = () => value; |
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try { fn(); } finally { Math.random = orig; } |
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}; |
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describe('enums', () => { |
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test('Weather is frozen and has expected values', () => { |
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expect(Object.isFrozen(Weather)).toBe(true); |
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expect(Weather).toEqual({ |
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COLD: 'cold', |
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CLOUDY: 'cloudy', |
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SUNNY: 'sunny', |
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HOT: 'hot' |
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}); |
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}); |
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test('Days is frozen and contains allowed values', () => { |
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expect(Object.isFrozen(Days)).toBe(true); |
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expect(Days[7]).toBe(7); |
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expect(Days[14]).toBe(14); |
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expect(Days[30]).toBe(30); |
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expect(Object.values(Days).sort((a, b) => a - b)).toEqual([7, 14, 30]); |
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}); |
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}); |
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describe('init_game', () => { |
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test('returns correct default state shape and values', () => { |
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const s = init_game(); |
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expect(s.player_money).toBe(0); |
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expect(s.recipe).toEqual({ lemons: 0, sugar: 0, ice: 0 }); |
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expect(s.supplies).toEqual({ lemons: 0, sugar: 0, ice: 0, cups: 0 }); |
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expect(s.weather).toBe(Weather.SUNNY); |
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expect(s.days).toBe(7); |
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expect(s.price_per_cup).toBe(1.0); |
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expect(s.cups_sold).toBe(0); |
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expect(s.supplies_prices.lemons).toHaveProperty('12', 4.80); |
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expect(s.supplies_prices.sugar).toHaveProperty('50', 15.00); |
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expect(s.supplies_prices.ice).toHaveProperty('500', 5.00); |
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expect(s.supplies_prices.cups).toHaveProperty('400', 3.75); |
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}); |
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test('does not share nested object references across calls', () => { |
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const a = init_game(); |
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const b = init_game(); |
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expect(a).not.toBe(b); |
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expect(a.recipe).not.toBe(b.recipe); |
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expect(a.supplies).not.toBe(b.supplies); |
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expect(a.supplies_prices).not.toBe(b.supplies_prices); |
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}); |
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}); |
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describe('set_recipe', () => { |
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test('returns new state, updates recipe only, no mutation', () => { |
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const s1 = init_game(); |
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const s2 = set_recipe(s1, 1, 2, 3); |
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expect(s2).not.toBe(s1); |
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expect(s2.recipe).toEqual({ lemons: 1, sugar: 2, ice: 3 }); |
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expect(s1.recipe).toEqual({ lemons: 0, sugar: 0, ice: 0 }); |
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expect(s2.supplies).toBe(s1.supplies); |
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}); |
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}); |
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describe('set_days', () => { |
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test('sets valid days and returns new state', () => { |
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const s1 = init_game(); |
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const s2 = set_days(s1, 14); |
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expect(s2).not.toBe(s1); |
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expect(s2.days).toBe(14); |
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expect(s1.days).toBe(7); |
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}); |
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}); |
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describe('set_weather', () => { |
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test('selects CLOUDY for roll < 40%', () => { |
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const s = init_game(); |
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withMockedRandom(0.00, () => { |
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expect(set_weather(s).weather).toBe(Weather.CLOUDY); |
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}); |
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withMockedRandom(0.39, () => { |
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expect(set_weather(s).weather).toBe(Weather.CLOUDY); |
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}); |
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}); |
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test('selects SUNNY for 40%-75%', () => { |
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const s = init_game(); |
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withMockedRandom(0.40, () => { |
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expect(set_weather(s).weather).toBe(Weather.SUNNY); |
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}); |
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withMockedRandom(0.74, () => { |
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expect(set_weather(s).weather).toBe(Weather.SUNNY); |
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}); |
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}); |
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test('selects HOT for 75%-90%', () => { |
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const s = init_game(); |
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withMockedRandom(0.75, () => { |
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expect(set_weather(s).weather).toBe(Weather.HOT); |
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}); |
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withMockedRandom(0.89, () => { |
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expect(set_weather(s).weather).toBe(Weather.HOT); |
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}); |
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}); |
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test('selects COLD for 90%-100%', () => { |
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const s = init_game(); |
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withMockedRandom(0.90, () => { |
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expect(set_weather(s).weather).toBe(Weather.COLD); |
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}); |
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withMockedRandom(0.9999, () => { |
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expect(set_weather(s).weather).toBe(Weather.COLD); |
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}); |
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}); |
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}); |
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describe('calculate_taste_score', () => { |
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test('ideal recipe yields 1.0', () => { |
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expect(calculate_taste_score(1, 1, 1, 1)).toBe(1.2); |
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}); |
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test('penalizes lemon and sugar diffs correctly', () => { |
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// lemons off by 1 => -0.3
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expect(calculate_taste_score(2, 1, 1, 1)).toBeCloseTo(0.7); |
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// sugar off by 2 => -0.4
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expect(calculate_taste_score(1, 3, 1, 1)).toBeCloseTo(0.6); |
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}); |
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test('clamps to [0.5, 1.2]', () => { |
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expect(calculate_taste_score(100, 100, 1, 1)).toBe(0.5); |
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expect(calculate_taste_score(1, 1, 0, 0)).toBe(0.5); |
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}); |
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}); |
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describe('calculate_cups_sold', () => { |
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test('caps at available cups and never negative', () => { |
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withMockedRandom(0, () => { |
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const sold = calculate_cups_sold(0.35, 5, Weather.SUNNY, 1); |
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expect(sold).toBeGreaterThanOrEqual(0); |
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expect(Number.isInteger(sold)).toBe(true); |
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expect(sold).toBeLessThanOrEqual(5); |
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}); |
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}); |
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test('returns 0 when price_effect would go negative', () => { |
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withMockedRandom(0, () => { |
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expect(calculate_cups_sold(999, 100, Weather.SUNNY, 1)).toBe(0); |
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}); |
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}); |
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test('weather factor ordering (HOT >= SUNNY >= CLOUDY >= COLD) with same random roll', () => { |
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withMockedRandom(0, () => { |
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const cups = 10_000; |
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const taste = 1; |
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const hot = calculate_cups_sold(0.50, cups, Weather.HOT, taste); |
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const sunny = calculate_cups_sold(0.35, cups, Weather.SUNNY, taste); |
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const cloudy = calculate_cups_sold(0.30, cups, Weather.CLOUDY, taste); |
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const cold = calculate_cups_sold(0.20, cups, Weather.COLD, taste); |
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expect(hot).toBeGreaterThanOrEqual(sunny); |
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expect(sunny).toBeGreaterThanOrEqual(cloudy); |
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expect(cloudy).toBeGreaterThanOrEqual(cold); |
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}); |
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}); |
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}); |
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describe('make_lemonade', () => { |
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test('updates money and supplies based on cups_sold (stub randomness via Math.random)', () => { |
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const s = { |
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...init_game(), |
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weather: Weather.SUNNY, |
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price_per_cup: 1.00, |
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supplies: { lemons: 100, sugar: 100, ice: 300, cups: 100 }, |
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recipe: { lemons: 1, sugar: 1, ice: 3 }, |
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player_money: 10 |
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}; |
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withMockedRandom(0, () => { |
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const next = make_lemonade(s); |
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expect(next).not.toBe(s); |
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expect(next.cups_sold).toBeGreaterThanOrEqual(0); |
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expect(next.cups_sold).toBeLessThanOrEqual(100); |
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// Inventory decreases consistently
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expect(next.supplies.cups).toBe(100 - next.cups_sold); |
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expect(next.supplies.lemons).toBe(100 - 1 * next.cups_sold); |
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expect(next.supplies.sugar).toBe(100 - 1 * next.cups_sold); |
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expect(next.supplies.ice).toBe(300 - 3 * next.cups_sold); |
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// Profit
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const expectedMoney = 10 + 1.00 * next.cups_sold; |
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expect(next.player_money).toBeCloseTo(expectedMoney); |
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}); |
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}); |
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test('can produce negative profit when price < price_per_cup', () => { |
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const s = { |
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...init_game(), |
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weather: Weather.SUNNY, |
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price_per_cup: 0.25, |
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supplies: { lemons: 100, sugar: 100, ice: 300, cups: 100 }, |
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recipe: { lemons: 1, sugar: 1, ice: 3 }, |
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player_money: 10 |
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}; |
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withMockedRandom(0, () => { |
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const next = make_lemonade(s); |
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expect(next.player_money).toBe(19.25); |
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}); |
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}); |
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test('recipe with zero ingredient should not allow sales (expected 0 cups sold)', () => { |
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const s = { |
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...init_game(), |
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weather: Weather.SUNNY, |
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price_per_cup: 1.00, |
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price_per_cup: 0.10, |
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supplies: { lemons: 0, sugar: 100, ice: 300, cups: 100 }, |
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recipe: { lemons: 0, sugar: 1, ice: 3 }, |
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player_money: 0 |
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}; |
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withMockedRandom(0, () => { |
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const next = make_lemonade(s); |
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expect(next.cups_sold).toBe(0); |
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}); |
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}); |
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}); |
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describe('set_price_per_cup', () => { |
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test('sets price_per_cup and returns a new state', () => { |
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const state = init_game(); |
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const next = set_price_per_cup(state, 1.25); |
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expect(next).not.toBe(state); |
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expect(next.price_per_cup).toBe(1.25); |
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expect(state.price_per_cup).toBe(1.00); // original unchanged
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}); |
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test('rounds to two decimal places', () => { |
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const state = init_game(); |
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expect(set_price_per_cup(state, 1.234).price_per_cup).toBe(1.23); |
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expect(set_price_per_cup(state, 1.235).price_per_cup).toBe(1.24); |
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expect(set_price_per_cup(state, 0.1).price_per_cup).toBe(0.10); |
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}); |
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test('handles integer prices correctly', () => { |
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const state = init_game(); |
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expect(set_price_per_cup(state, 2).price_per_cup).toBe(2.00); |
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}); |
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test('does not modify unrelated fields', () => { |
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const state = init_game(); |
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const next = set_price_per_cup(state, 0.75); |
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expect(next.days).toBe(state.days); |
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expect(next.weather).toBe(state.weather); |
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expect(next.supplies).toBe(state.supplies); // same reference, unchanged
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expect(next.recipe).toBe(state.recipe); |
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}); |
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test('rounding edge cases follow JS rounding behavior', () => { |
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const state = init_game(); |
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// JS floating-point quirk: this rounds DOWN
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expect(set_price_per_cup(state, 1.005).price_per_cup).toBe(1.00); |
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expect(set_price_per_cup(state, 1.006).price_per_cup).toBe(1.01); |
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}); |
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}); |
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