import { Weather, init_game, set_recipe, set_weather, set_price_per_cup, calculate_cups_sold, calculate_taste_score, make_lemonade, calculate_supply_cost, get_supply_pricing, calculate_cost_per_cup } from './game.js'; describe('enums', () => { test('Weather is frozen and has expected values', () => { expect(Object.isFrozen(Weather)).toBe(true); expect(Weather).toEqual({ COLD: 'cold', CLOUDY: 'cloudy', SUNNY: 'sunny', HOT: 'hot' }); }); }); describe('init_game', () => { test('returns correct default state shape and values', () => { const s = init_game(); expect(s.player_money).toBe(2.00); expect(s.recipe).toEqual({ lemons: 0, sugar: 0, ice: 0 }); expect(s.supplies).toEqual({ lemons: 0, sugar: 0, ice: 0, cups: 0 }); expect(s.weather).toBe(Weather.SUNNY); expect(s.price_per_cup).toBe(1.0); expect(s.cups_sold).toBe(0); expect(s.current_day).toBe(1); expect(s.total_earnings).toBe(0); }); test('does not share nested object references across calls', () => { const a = init_game(); const b = init_game(); expect(a).not.toBe(b); expect(a.recipe).not.toBe(b.recipe); expect(a.supplies).not.toBe(b.supplies); }); }); describe('set_recipe', () => { test('returns new state, updates recipe only, no mutation', () => { const s1 = init_game(); const s2 = set_recipe(s1, 1, 2, 3); expect(s2).not.toBe(s1); expect(s2.recipe).toEqual({ lemons: 1, sugar: 2, ice: 3 }); expect(s1.recipe).toEqual({ lemons: 0, sugar: 0, ice: 0 }); expect(s2.supplies).toBe(s1.supplies); }); }); describe('set_weather', () => { test('selects CLOUDY for roll < 40%', () => { const s = init_game(); expect(set_weather(s, 0.00).weather).toBe(Weather.CLOUDY); expect(set_weather(s, 0.39).weather).toBe(Weather.CLOUDY); }); test('selects SUNNY for 40%-75%', () => { const s = init_game(); expect(set_weather(s, 0.40).weather).toBe(Weather.SUNNY); expect(set_weather(s, 0.74).weather).toBe(Weather.SUNNY); }); test('selects HOT for 75%-90%', () => { const s = init_game(); expect(set_weather(s, 0.75).weather).toBe(Weather.HOT); expect(set_weather(s, 0.89).weather).toBe(Weather.HOT); }); test('selects COLD for 90%-100%', () => { const s = init_game(); expect(set_weather(s, 0.90).weather).toBe(Weather.COLD); expect(set_weather(s, 0.9999).weather).toBe(Weather.COLD); }); test('returns fallback weather if loop completes', () => { const s = init_game(); expect(set_weather(s, 1.0).weather).toBe(Weather.SUNNY); }); }); describe('calculate_taste_score', () => { test('ideal recipe yields 1.0', () => { expect(calculate_taste_score(1, 1, 1, 1)).toBe(1.2); }); test('penalizes lemon and sugar diffs correctly', () => { expect(calculate_taste_score(2, 1, 1, 1)).toBeCloseTo(0.7); expect(calculate_taste_score(1, 3, 1, 1)).toBeCloseTo(0.6); }); test('clamps to [0.5, 1.2]', () => { expect(calculate_taste_score(100, 100, 1, 1)).toBe(0.5); expect(calculate_taste_score(1, 1, 0, 0)).toBe(0.5); }); }); describe('calculate_cups_sold', () => { test('caps at available cups and never negative', () => { const sold = calculate_cups_sold(0.35, 5, Weather.SUNNY, 1, 0); expect(sold).toBeGreaterThanOrEqual(0); expect(Number.isInteger(sold)).toBe(true); expect(sold).toBeLessThanOrEqual(5); }); test('returns 0 when price_effect would go negative', () => { expect(calculate_cups_sold(999, 100, Weather.SUNNY, 1, 0)).toBe(0); }); test('weather factor ordering (HOT >= SUNNY >= CLOUDY >= COLD) with same random roll', () => { const cups = 10_000; const taste = 1; const random = 0.5; const hot = calculate_cups_sold(0.50, cups, Weather.HOT, taste, random); const sunny = calculate_cups_sold(0.35, cups, Weather.SUNNY, taste, random); const cloudy = calculate_cups_sold(0.30, cups, Weather.CLOUDY, taste, random); const cold = calculate_cups_sold(0.20, cups, Weather.COLD, taste, random); expect(hot).toBeGreaterThanOrEqual(sunny); expect(sunny).toBeGreaterThanOrEqual(cloudy); expect(cloudy).toBeGreaterThanOrEqual(cold); }); test('same inputs produce same output (pure function)', () => { const a = calculate_cups_sold(0.35, 100, Weather.SUNNY, 1, 0.5); const b = calculate_cups_sold(0.35, 100, Weather.SUNNY, 1, 0.5); expect(a).toBe(b); }); }); describe('make_lemonade', () => { test('updates money and supplies based on cups_sold', () => { const s = { ...init_game(), weather: Weather.SUNNY, price_per_cup: 1.00, supplies: { lemons: 100, sugar: 100, ice: 300, cups: 100 }, recipe: { lemons: 1, sugar: 1, ice: 3 }, player_money: 10, total_earnings: 0 }; const next = make_lemonade(s); expect(next).not.toBe(s); expect(next.cups_sold).toBeGreaterThanOrEqual(0); expect(next.cups_sold).toBeLessThanOrEqual(100); expect(next.supplies.cups).toBe(100 - next.cups_sold); expect(next.supplies.lemons).toBe(100 - 1 * next.cups_sold); expect(next.supplies.sugar).toBe(100 - 1 * next.cups_sold); expect(next.supplies.ice).toBe(300 - 3 * next.cups_sold); const expectedMoney = 10 + 1.00 * next.cups_sold; expect(next.player_money).toBeCloseTo(expectedMoney); expect(next.total_earnings).toBe(1.00 * next.cups_sold); }); test('accumulates total_earnings across multiple days', () => { let state = { ...init_game(), weather: Weather.SUNNY, price_per_cup: 0.35, supplies: { lemons: 200, sugar: 200, ice: 600, cups: 200 }, recipe: { lemons: 1, sugar: 1, ice: 3 }, player_money: 0, total_earnings: 5.00 }; const next = make_lemonade(state); const profit = 0.35 * next.cups_sold; expect(next.total_earnings).toBeCloseTo(5.00 + profit); }); test('recipe with zero lemons should not allow sales', () => { const s = { ...init_game(), weather: Weather.SUNNY, price_per_cup: 0.10, supplies: { lemons: 0, sugar: 100, ice: 300, cups: 100 }, recipe: { lemons: 0, sugar: 1, ice: 3 }, player_money: 0 }; const next = make_lemonade(s); expect(next.cups_sold).toBe(0); }); test('limited by available supplies', () => { const s = { ...init_game(), weather: Weather.SUNNY, price_per_cup: 0.35, supplies: { lemons: 5, sugar: 100, ice: 300, cups: 100 }, recipe: { lemons: 1, sugar: 1, ice: 3 }, player_money: 0 }; const next = make_lemonade(s); expect(next.cups_sold).toBeLessThanOrEqual(5); }); }); describe('set_price_per_cup', () => { test('sets price_per_cup and returns a new state', () => { const state = init_game(); const next = set_price_per_cup(state, 1.25); expect(next).not.toBe(state); expect(next.price_per_cup).toBe(1.25); expect(state.price_per_cup).toBe(1.00); }); test('rounds to two decimal places', () => { const state = init_game(); expect(set_price_per_cup(state, 1.234).price_per_cup).toBe(1.23); expect(set_price_per_cup(state, 1.235).price_per_cup).toBe(1.24); expect(set_price_per_cup(state, 0.1).price_per_cup).toBe(0.10); }); test('handles integer prices correctly', () => { const state = init_game(); expect(set_price_per_cup(state, 2).price_per_cup).toBe(2.00); }); test('does not modify unrelated fields', () => { const state = init_game(); const next = set_price_per_cup(state, 0.75); expect(next.weather).toBe(state.weather); expect(next.supplies).toBe(state.supplies); expect(next.recipe).toBe(state.recipe); }); test('rounding edge cases follow JS rounding behavior', () => { const state = init_game(); expect(set_price_per_cup(state, 1.005).price_per_cup).toBe(1.00); expect(set_price_per_cup(state, 1.006).price_per_cup).toBe(1.01); }); }); describe('calculate_supply_cost', () => { test('returns 0 for quantity <= 0', () => { expect(calculate_supply_cost('lemons', 0)).toBe(0); expect(calculate_supply_cost('lemons', -5)).toBe(0); }); test('uses tier 1 pricing for lemons 1-50', () => { expect(calculate_supply_cost('lemons', 1)).toBe(0.02); expect(calculate_supply_cost('lemons', 50)).toBe(1.00); }); test('uses tier 2 pricing for lemons 51-100', () => { expect(calculate_supply_cost('lemons', 51)).toBe(0.92); expect(calculate_supply_cost('lemons', 100)).toBe(1.80); }); test('uses tier 3 pricing for lemons 101+', () => { expect(calculate_supply_cost('lemons', 101)).toBe(1.52); expect(calculate_supply_cost('lemons', 200)).toBe(3.00); }); test('calculates sugar pricing correctly', () => { expect(calculate_supply_cost('sugar', 50)).toBe(0.50); expect(calculate_supply_cost('sugar', 100)).toBe(0.90); }); test('calculates ice pricing correctly', () => { expect(calculate_supply_cost('ice', 100)).toBe(1.00); expect(calculate_supply_cost('ice', 300)).toBe(2.70); }); test('calculates cups pricing correctly', () => { expect(calculate_supply_cost('cups', 100)).toBe(1.00); expect(calculate_supply_cost('cups', 200)).toBe(1.80); }); }); describe('get_supply_pricing', () => { test('returns pricing tiers for lemons', () => { const tiers = get_supply_pricing('lemons'); expect(tiers).toHaveLength(3); expect(tiers[0]).toEqual({ min: 1, max: 50, price: 0.02 }); }); test('returns pricing tiers for cups', () => { const tiers = get_supply_pricing('cups'); expect(tiers).toHaveLength(2); expect(tiers[1].max).toBe(Infinity); }); test('returns empty array for unknown item (triggers assertion warning)', () => { expect(get_supply_pricing('bananas')).toEqual([]); }); }); describe('calculate_cost_per_cup', () => { test('calculates cost from recipe ingredients', () => { const state = init_game(); const recipe = { lemons: 1, sugar: 1, ice: 3 }; const result = calculate_cost_per_cup(state, recipe); // 1*0.02 + 1*0.01 + 3*0.01 + 0.01 (cup) = 0.07 expect(result.cost_per_cup).toBe(0.07); }); test('returns 0.01 for empty recipe (just cup cost)', () => { const state = init_game(); const recipe = { lemons: 0, sugar: 0, ice: 0 }; const result = calculate_cost_per_cup(state, recipe); expect(result.cost_per_cup).toBe(0.01); }); test('does not mutate original state', () => { const state = init_game(); const recipe = { lemons: 2, sugar: 2, ice: 4 }; const result = calculate_cost_per_cup(state, recipe); expect(result).not.toBe(state); expect(state.cost_per_cup).toBe(0); }); });