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120 lines
3.6 KiB
120 lines
3.6 KiB
/** |
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* @fileoverview Main application orchestrator. |
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* Initializes game state, wires up UI events, and coordinates modules. |
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*/ |
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import { init_game, set_price_per_cup, calculate_supply_cost } from './game.js'; |
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import { sprites, cups, render, whenSpritesReady } from './canvasController.js'; |
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import { createReactiveState, updateBindings } from './binding.js'; |
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// Initialize game state |
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let gameState = createReactiveState(init_game()); |
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updateBindings(gameState); |
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// Wait for all sprites to load, then render once |
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whenSpritesReady(() => { |
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render(); |
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// Example: fill the first cup after 1 second |
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setTimeout(() => { |
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cups[0].fill(); |
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sprites.maker.frameIndex = 1; |
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render(); |
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}, 1000); |
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}); |
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// UI Elements |
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const goShoppingBtn = document.querySelector('.go_shopping_btn'); |
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const shoppingModal = document.querySelector('.shopping_modal'); |
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const shoppingModalClose = document.querySelector('.shopping_modal_close'); |
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const changePriceBtn = document.querySelector('.change_price_button'); |
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const priceModal = document.querySelector('.price_change_modal'); |
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const priceModalClose = document.querySelector('.price_change_modal_close'); |
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const priceInput = document.querySelector('.price_input'); |
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const priceSaveBtn = document.querySelector('.price_change_save_btn'); |
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// Shopping modal - quantity inputs and dynamic pricing |
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const shopQtyInputs = document.querySelectorAll('.shop_qty_input'); |
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const shopBuyBtns = document.querySelectorAll('.shop_item_btn'); |
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function updateShopPrice(item) { |
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const input = document.querySelector(`.shop_qty_input[data-item="${item}"]`); |
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const priceDisplay = document.querySelector(`.shop_item_price[data-price="${item}"]`); |
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const qty = parseInt(input.value) || 0; |
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const cost = calculate_supply_cost(item, qty); |
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priceDisplay.textContent = '$' + cost.toFixed(2); |
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} |
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// Update prices when quantity changes |
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shopQtyInputs.forEach(input => { |
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input.addEventListener('input', () => { |
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updateShopPrice(input.dataset.item); |
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}); |
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}); |
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// Buy button handlers |
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shopBuyBtns.forEach(btn => { |
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btn.addEventListener('click', () => { |
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const item = btn.dataset.item; |
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const input = document.querySelector(`.shop_qty_input[data-item="${item}"]`); |
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const qty = parseInt(input.value) || 0; |
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const cost = calculate_supply_cost(item, qty); |
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if (cost > gameState.player_money) { |
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alert("Not enough money!"); |
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return; |
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} |
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setState({ |
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player_money: gameState.player_money - cost, |
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supplies: { |
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...gameState.supplies, |
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[item]: gameState.supplies[item] + qty |
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} |
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}); |
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}); |
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}); |
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// Event handlers |
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if (goShoppingBtn) { |
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goShoppingBtn.addEventListener('click', () => { |
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// Update all prices when modal opens |
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['lemons', 'sugar', 'ice', 'cups'].forEach(updateShopPrice); |
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shoppingModal.classList.add('open'); |
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}); |
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shoppingModalClose.addEventListener('click', () => { |
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shoppingModal.classList.remove('open'); |
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}) |
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} |
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if (changePriceBtn) { |
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changePriceBtn.addEventListener('click', () => { |
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priceModal.classList.add('open'); |
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priceInput.focus(); |
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const priceInputLength = priceInput.value.length; |
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priceInput.setSelectionRange(priceInputLength, priceInputLength); |
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}); |
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priceModalClose.addEventListener('click', () => { |
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priceModal.classList.remove('open'); |
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}); |
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priceSaveBtn.addEventListener('click', () => { |
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const newState = set_price_per_cup(gameState, Number(priceInput.value)); |
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setState(newState); |
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priceModal.classList.remove('open'); |
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}) |
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} |
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// Export for debugging in console |
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window.gameState = gameState; |
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window.sprites = sprites; |
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window.cups = cups; |
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function setState(newState) { |
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Object.assign(gameState, newState); |
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}
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