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/**
* @fileoverview Main application orchestrator.
* Initializes game state, wires up UI events, and coordinates modules.
*/
import { init_game } from './game.js';
import { sprites, cups, render, whenSpritesReady } from './canvasController.js';
// Initialize game state
let gameState = init_game();
// Wait for all sprites to load, then render once
whenSpritesReady(() => {
render();
// Example: fill the first cup after 1 second
setTimeout(() => {
cups[0].fill();
sprites.maker.frameIndex = 1;
render();
}, 1000);
});
// UI Elements
const goShoppingBtn = document.querySelector('.go-shopping-btn');
// Event handlers
if (goShoppingBtn) {
goShoppingBtn.addEventListener('click', () => {
console.log('Go shopping clicked!');
// TODO: Open shopping modal/UI
});
}
// Export for debugging in console
window.gameState = gameState;
window.sprites = sprites;
window.cups = cups;