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46 lines
1.2 KiB
46 lines
1.2 KiB
/** |
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* @fileoverview Main application orchestrator. |
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* Initializes game state, wires up UI events, and coordinates modules. |
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*/ |
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import { init_game } from './game.js'; |
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import { sprites, cups, render, whenSpritesReady } from './canvasController.js'; |
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import { createReactiveState, updateBindings } from './binding.js'; |
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// Initialize game state |
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let gameState = createReactiveState(init_game()); |
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updateBindings(gameState); |
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// Wait for all sprites to load, then render once |
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whenSpritesReady(() => { |
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render(); |
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// Example: fill the first cup after 1 second |
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setTimeout(() => { |
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cups[0].fill(); |
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sprites.maker.frameIndex = 1; |
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render(); |
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}, 1000); |
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}); |
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// UI Elements |
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const goShoppingBtn = document.querySelector('.go_shopping_btn'); |
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const shoppingModal = document.querySelector('.shopping_modal'); |
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const shoppingModalClose = document.querySelector('.shopping_modal_close'); |
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// Event handlers |
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if (goShoppingBtn) { |
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goShoppingBtn.addEventListener('click', () => { |
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console.log('hey'); |
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shoppingModal.classList.add('open'); |
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}); |
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shoppingModalClose.addEventListener('click', () => { |
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shoppingModal.classList.remove('open') |
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}) |
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} |
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// Export for debugging in console |
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window.gameState = gameState; |
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window.sprites = sprites; |
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window.cups = cups;
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