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add request injection

pull/1/head
Stephanie Gredell 7 months ago
parent
commit
8d452e4cd8
  1. 67
      internal/simulation/engine.go

67
internal/simulation/engine.go

@ -1,6 +1,8 @@ @@ -1,6 +1,8 @@
package simulation
import (
"fmt"
"math/rand"
"systemdesigngame/internal/design"
)
@ -25,7 +27,7 @@ type SimulationNode interface { @@ -25,7 +27,7 @@ type SimulationNode interface {
type Engine struct {
Nodes map[string]SimulationNode
Timeline []TickSnapshot
Timeline []*TickSnapshot
Duration int
TickMs int
}
@ -168,35 +170,76 @@ func NewEngineFromDesign(design design.Design, duration int, tickMs int) *Engine @@ -168,35 +170,76 @@ func NewEngineFromDesign(design design.Design, duration int, tickMs int) *Engine
func (e *Engine) Run() {
const tickMS = 100
currentTimeMs := 0
// this probably isn't necessary but is here just in case
e.Timeline = e.Timeline[:0]
for tick := 0; tick < e.Duration; tick++ {
snapshot := TickSnapshot{
// inject new requests
for _, node := range e.findEntryPoints() {
if shouldInject(tick) {
req := &Request{
ID: generateRequestID(tick),
Timestamp: currentTimeMs,
LatencyMS: 0,
Origin: node.GetID(),
Type: "GET",
Path: []string{node.GetID()},
}
node.Receive(req)
}
}
// snapshot for this tick
snapshot := &TickSnapshot{
TickMs: tick,
NodeHealth: make(map[string]NodeState),
}
for _, node := range e.Nodes {
for id, node := range e.Nodes {
// tick all nodes
node.Tick(tick, currentTimeMs)
emitted := node.Emit()
snapshot.NodeHealth[node.GetID()] = NodeState{
QueueSize: len(node.Emit()),
Alive: node.IsAlive(),
}
}
for _, node := range e.Nodes {
for _, req := range node.Emit() {
// emit and forward requests to connected nodes
for _, req := range emitted {
for _, targetID := range node.GetTargets() {
if target, ok := e.Nodes[targetID]; ok && target.IsAlive() {
target.Receive(req)
}
}
}
snapshot.NodeHealth[id] = NodeState{
QueueSize: len(emitted),
Alive: node.IsAlive(),
}
}
e.Timeline = append(e.Timeline, snapshot)
currentTimeMs += tickMS
}
}
func (e *Engine) findEntryPoints() []SimulationNode {
var entries []SimulationNode
for _, node := range e.Nodes {
if node.Type() == "loadBalancer" {
entries = append(entries, node)
}
}
return entries
}
func (e *Engine) injectRequests(entries []SimulationNode, requests []*Request) {
for i, req := range requests {
node := entries[i%len(entries)]
node.Receive(req)
}
}
func shouldInject(tick int) bool {
return tick%100 == 0
}
func generateRequestID(tick int) string {
return fmt.Sprintf("req-%d-%d", tick, rand.Intn(1000))
}

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