package simulation type DatabaseNode struct { ID string Label string Replication int CurrentLoad int Queue []*Request Replicas []*DatabaseNode Alive bool Targets []string output []*Request replicationQueue []*Request } func (n *DatabaseNode) GetID() string { return n.ID } func (n *DatabaseNode) Type() string { return "database" } func (n *DatabaseNode) IsAlive() bool { return n.Alive } func (n *DatabaseNode) GetQueue() []*Request { return n.Queue } func (n *DatabaseNode) Tick(tick int) { if len(n.Queue) == 0 { return } maxProcessPerTick := 3 processCount := min(len(n.Queue), maxProcessPerTick) queue := n.Queue n.Queue = n.Queue[:0] for i := 0; i < processCount; i++ { req := queue[i] if req.Type == "READ" { req.LatencyMS += 20 req.Path = append(req.Path, n.ID) n.output = append(n.output, req) } else { req.LatencyMS += 50 req.Path = append(req.Path, n.ID) // Replicate to replicas for _, replica := range n.Replicas { replicationReq := &Request{ ID: req.ID + "-repl", Timestamp: req.Timestamp, LatencyMS: req.LatencyMS + 5, Origin: req.Origin, Type: "REPLICATION", Path: append(append([]string{}, req.Path...), "->"+replica.ID), } n.replicationQueue = append(n.replicationQueue, replicationReq) } n.output = append(n.output, req) } } // Apply queuing penalty if overloaded if len(n.Queue) > 10 { for _, req := range n.Queue { req.LatencyMS += 10 } } } func (n *DatabaseNode) Receive(req *Request) { if req == nil { return } req.LatencyMS += 2 // DB connection overhead n.Queue = append(n.Queue, req) } func (n *DatabaseNode) Emit() []*Request { out := append(n.output, n.replicationQueue...) n.output = n.output[:0] n.replicationQueue = n.replicationQueue[:0] return out }