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package handlers
import (
"encoding/json"
"net/http"
"systemdesigngame/internal/design"
)
type SimulationHandler struct{}
type SimulationResponse struct {
Success bool `json:"success"`
Metrics map[string]interface{} `json:"metrics,omitempty"`
Timeline []interface{} `json:"timeline,omitempty"`
Error string `json:"error,omitempty"`
}
func (h *SimulationHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "Method not allowed", http.StatusMethodNotAllowed)
return
}
var design design.Design
if err := json.NewDecoder(r.Body).Decode(&design); err != nil {
http.Error(w, "Invalid design JSON: "+err.Error(), http.StatusBadRequest)
return
}
// TODO: Run simulation engine here
// For now, return a mock successful response but eventually, we want to go to the results page(s)
response := SimulationResponse{
Success: true,
Metrics: map[string]interface{}{
"throughput": 250,
"latency_p95": 85,
"cost_monthly": 120,
"availability": 99.5,
},
Timeline: []interface{}{}, // Will contain TickSnapshots later
}
w.Header().Set("Content-Type", "application/json")
if err := json.NewEncoder(w).Encode(response); err != nil {
http.Error(w, "Failed to encode response", http.StatusInternalServerError)
return
}
}