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auditing card functionality

main
Stephanie Gredell 4 months ago
parent
commit
3605e5f212
  1. 27
      package.json
  2. 6
      src/data/cards.js
  3. 31
      src/engine/battle.js
  4. 14
      src/engine/core.js
  5. 162
      tests/README.md
  6. 430
      tests/card-tests.js
  7. 678
      tests/run-tests.js
  8. 501
      tests/test-runner.html

27
package.json

@ -0,0 +1,27 @@ @@ -0,0 +1,27 @@
{
"name": "birthday-spire",
"version": "1.0.0",
"description": "A Slay the Spire-inspired web-based card game as a humorous birthday present",
"type": "module",
"scripts": {
"test": "node tests/run-tests.js",
"test:verbose": "node tests/run-tests.js --verbose",
"test:coverage": "node tests/run-tests.js --coverage",
"test:card": "node tests/run-tests.js --card=",
"serve": "python3 -m http.server 8002",
"dev": "python3 -m http.server 8002"
},
"keywords": [
"game",
"card-game",
"web-game",
"birthday",
"humor"
],
"author": "Birthday Spire Team",
"license": "MIT",
"devDependencies": {},
"engines": {
"node": ">=14.0.0"
}
}

6
src/data/cards.js

@ -171,11 +171,7 @@ export const CARDS = { @@ -171,11 +171,7 @@ export const CARDS = {
id: "hotfix", name: "Hotfix", cost: 2, type: "attack", text: "Deal 10. Can only be played if HP < 50%.",
art: "Monk_15.png",
effect: (ctx) => {
if (ctx.player.hp <= ctx.player.maxHp * 0.5) {
ctx.deal(ctx.enemy, ctx.scalarFromWeak(10));
} else {
ctx.log("Hotfix can only be deployed when HP is below 50%!");
}
ctx.deal(ctx.enemy, ctx.scalarFromWeak(10));
}
},

31
src/engine/battle.js

@ -13,7 +13,7 @@ export function createBattle(ctx, enemyId) { @@ -13,7 +13,7 @@ export function createBattle(ctx, enemyId) {
const relicCtx = {
...ctx,
draw: (n) => draw(ctx.player, n),
draw: (n) => draw(ctx.player, n, ctx),
applyWeak: (who, amt) => { who.weak = (who.weak || 0) + amt; ctx.log(`${who === ctx.player ? 'You are' : ctx.enemy.name + ' is'} weakened for ${amt} turn${amt > 1 ? 's' : ''}.`) },
applyVulnerable: (who, amt) => { who.vuln = (who.vuln || 0) + amt; ctx.log(`${who === ctx.player ? 'You are' : ctx.enemy.name + ' is'} vulnerable for ${amt} turn${amt > 1 ? 's' : ''}.`) }
};
@ -27,12 +27,12 @@ export function startPlayerTurn(ctx) { @@ -27,12 +27,12 @@ export function startPlayerTurn(ctx) {
ctx.player.energy = ctx.player.maxEnergy + (ctx.flags.nextTurnEnergyBonus || 0) - (ctx.flags.nextTurnEnergyPenalty || 0);
ctx.flags.nextTurnEnergyBonus = 0;
ctx.flags.nextTurnEnergyPenalty = 0;
draw(ctx.player, 5 - ctx.player.hand.length);
draw(ctx.player, 5 - ctx.player.hand.length, ctx);
// Clear card selection when new turn starts
ctx.selectedCardIndex = null;
const relicCtx = { ...ctx, draw: (n) => draw(ctx.player, n) };
const relicCtx = { ...ctx, draw: (n) => draw(ctx.player, n, ctx) };
for (const r of ctx.relicStates) r.hooks?.onTurnStart?.(relicCtx, r.state);
ctx.log(`Your turn begins. You have ${ctx.player.energy} energy to spend.`);
@ -53,6 +53,18 @@ export function playCard(ctx, handIndex) { @@ -53,6 +53,18 @@ export function playCard(ctx, handIndex) {
if (ctx.player.energy < actualCost) { ctx.log(`You need ${actualCost} energy but only have ${ctx.player.energy}.`); return; }
if (card.oncePerFight && card._used) { ctx.log(`${card.name} can only be used once per fight.`); return; }
// Check card-specific play conditions
if (card.id === "hotfix" && ctx.player.hp > ctx.player.maxHp * 0.5) {
ctx.log("Hotfix can only be deployed when HP is below 50%!");
return;
}
// Prevent playing curse cards
if (card.type === "curse") {
ctx.log(`${card.name} cannot be played!`);
return;
}
ctx.player.energy -= actualCost;
ctx.lastCard = card.id;
@ -61,6 +73,14 @@ export function playCard(ctx, handIndex) { @@ -61,6 +73,14 @@ export function playCard(ctx, handIndex) {
const prevDeal = ctx.deal;
ctx.deal = (target, amount) => {
let amt = amount;
// Handle doubleNextCard flag
if (ctx.flags.doubleNextCard) {
amt *= 2;
ctx.flags.doubleNextCard = false;
ctx.log("Pair Programming doubles the damage!");
}
for (const r of ctx.relicStates) {
if (r.hooks?.onPlayerAttack) amt = r.hooks.onPlayerAttack(ctx, r.state, amt);
}
@ -187,7 +207,7 @@ export function makeBattleContext(root) { @@ -187,7 +207,7 @@ export function makeBattleContext(root) {
player: root.player,
enemy: null,
discard: root.player.discard,
draw: (n) => draw(root.player, n),
draw: (n) => draw(root.player, n, root),
log: (m) => root.log(m),
render: () => root.render(),
intentIsAttack: () => root.enemy.intent.type === "attack",
@ -228,7 +248,8 @@ export function makeBattleContext(root) { @@ -228,7 +248,8 @@ export function makeBattleContext(root) {
replayCard: (card) => {
// Temporarily replay a card without removing it from hand
if (typeof card.effect === 'function') {
card.effect(root);
const battleCtx = makeBattleContext(root);
card.effect(battleCtx);
root.log(`${card.name} is replayed!`);
}
},

14
src/engine/core.js

@ -11,7 +11,7 @@ export function initDeck(player, extraIds = []) { @@ -11,7 +11,7 @@ export function initDeck(player, extraIds = []) {
player.hand = [];
}
export function draw(player, n = 5) {
export function draw(player, n = 5, battleCtx = null) {
for (let i = 0; i < n; i++) {
if (player.draw.length === 0) {
if (player.discard.length === 0) break;
@ -29,6 +29,12 @@ export function draw(player, n = 5) { @@ -29,6 +29,12 @@ export function draw(player, n = 5) {
if (clonedCard) {
player.hand.push(clonedCard);
// Handle curse card draw effects
if (battleCtx && originalCard.type === "curse" && originalCard.id === "sugar_crash") {
player.energy = Math.max(0, player.energy - 1);
battleCtx.log("Sugar Crash drains 1 energy when drawn!");
}
}
}
}
@ -40,13 +46,13 @@ export function endTurnDiscard(player) { @@ -40,13 +46,13 @@ export function endTurnDiscard(player) {
player.energy = player.maxEnergy;
}
export function cloneCard(c) {
export function cloneCard(c) {
if (!c) {
console.error('Attempting to clone null/undefined card');
return null;
}
const cloned = {
id: c.id,
@ -61,7 +67,7 @@ export function cloneCard(c) { @@ -61,7 +67,7 @@ export function cloneCard(c) {
exhaust: c.exhaust,
_used: false
};
return cloned;
}
export function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1));[a[i], a[j]] = [a[j], a[i]] } return a; }

162
tests/README.md

@ -0,0 +1,162 @@ @@ -0,0 +1,162 @@
# Birthday Spire Test Suite
This directory contains comprehensive tests for all card mechanics in Birthday Spire.
## Files
- **`card-tests.js`** - Complete test suite with all card tests
- **`run-tests.js`** - Node.js command-line test runner
- **`test-runner.html`** - Browser-based test runner with UI
- **`README.md`** - This documentation
## Running Tests
### Command Line (Node.js)
```bash
# Run all tests
npm test
# Run tests with verbose output
npm run test:verbose
# Check test coverage
npm run test:coverage
# Test a specific card
npm run test:card strike
# Or directly with node
node tests/run-tests.js
node tests/run-tests.js --verbose
node tests/run-tests.js --coverage
node tests/run-tests.js --card=strike
```
### Browser
1. Start the development server:
```bash
npm run serve
```
2. Open `http://localhost:8002/tests/test-runner.html` in your browser
3. Use the interactive test runner:
- **Run All Tests** - Executes sample test suite
- **Check Coverage** - Shows test coverage statistics
- **Test Specific Card** - Test any card by ID
- **Clear Output** - Clears the test output
## Test Structure
Each test follows this pattern:
```javascript
testCard('cardId', setupFn, assertionFn)
```
- **`cardId`** - The card to test
- **`setupFn(ctx)`** - Optional setup function to modify test context
- **`assertionFn(result, ctx)`** - Function to verify the test results
### Example Test
```javascript
strike: () => testCard('strike', null, (result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Expected enemy HP 94, got ${result.finalState.enemyHp}`);
}
})
```
## Test Context
The test context provides a mock battle environment:
```javascript
{
player: { hp, maxHp, energy, block, hand, deck, draw, discard, ... },
enemy: { hp, maxHp, block, weak, vuln, intent, ... },
flags: { skipThisTurn, nextCardFree, doubleNextCard, ... },
logs: [], // Captured log messages
// Available functions:
deal(target, amount),
draw(n),
applyWeak(target, amount),
applyVulnerable(target, amount),
intentIsAttack(),
scalarFromWeak(base),
forceEndTurn(),
promptExhaust(count),
moveFromDiscardToHand(cardId),
countCardType(type),
replayCard(card)
}
```
## Adding New Tests
To add a test for a new card:
1. Add the test to the `tests` object in `run-tests.js`:
```javascript
my_new_card: () => testCard('my_new_card',
(ctx) => {
// Setup test conditions
ctx.player.hp = 30;
ctx.enemy.block = 5;
},
(result, ctx) => {
// Assert expected results
if (result.finalState.enemyHp !== expectedHp) {
throw new Error(`Expected enemy HP ${expectedHp}, got ${result.finalState.enemyHp}`);
}
}
)
```
## Test Coverage
Current test coverage includes:
- ✅ Basic attack/skill cards (strike, defend, etc.)
- ✅ Energy manipulation cards (coffee_rush, etc.)
- ✅ Complex effect cards (macro, segfault, etc.)
- ✅ Flag-based cards (just_one_game, pair_programming, etc.)
- ✅ Advanced mechanics (ctrl_z, npm_audit, infinite_loop, etc.)
- ✅ Healing cards (stack_trace, refactor, etc.)
- ✅ Multi-hit cards (merge_conflict, etc.)
- ✅ Self-damage cards (production_deploy, etc.)
Run `npm run test:coverage` to see detailed coverage statistics.
## Debugging Tests
For debugging failed tests:
1. Use `--verbose` flag to see detailed logs
2. Test specific cards with `--card=cardId`
3. Check the browser test runner for interactive debugging
4. Examine the test context setup and assertions
## Integration with CI/CD
The test suite returns appropriate exit codes:
- `0` - All tests passed
- `1` - One or more tests failed
This makes it suitable for continuous integration systems.
## Extending Tests
To test more complex scenarios:
- **Multi-card combos**: Set up multiple cards in hand/play sequence
- **Relic interactions**: Add relic states to context
- **Status effect combinations**: Test weak/vulnerable interactions
- **Edge cases**: Test with 0 energy, full hand, empty deck, etc.
The test framework is designed to be flexible and extensible for any card mechanics you add to the game.

430
tests/card-tests.js

@ -0,0 +1,430 @@ @@ -0,0 +1,430 @@
/**
* Comprehensive Card Test Suite for Birthday Spire
* Tests all card mechanics and effects to ensure they work correctly
*/
import { CARDS, STARTER_DECK, CARD_POOL } from '../src/data/cards.js';
import { ENEMIES } from '../src/data/enemies.js';
import { makePlayer } from '../src/engine/core.js';
import { makeBattleContext, createBattle } from '../src/engine/battle.js';
import { cloneCard } from '../src/engine/core.js';
// Test utilities
function createTestBattleContext() {
const player = makePlayer();
player.hp = 50;
player.maxHp = 50;
player.energy = 3;
player.maxEnergy = 3;
player.block = 0;
player.weak = 0;
player.vuln = 0;
player.hand = [];
player.deck = [];
player.draw = [];
player.discard = [];
const enemy = {
id: "test_dummy",
name: "Test Dummy",
hp: 100,
maxHp: 100,
block: 0,
weak: 0,
vuln: 0,
intent: { type: "attack", value: 5 }
};
const logs = [];
const ctx = {
player,
enemy,
flags: {},
lastCard: null,
relicStates: [],
log: (msg) => logs.push(msg),
logs,
render: () => {},
deal: (target, amount) => {
const blocked = Math.min(amount, target.block);
const damage = Math.max(0, amount - blocked);
target.block -= blocked;
target.hp -= damage;
logs.push(`Deal ${amount} damage (${damage} after ${blocked} block)`);
},
draw: (n) => {
for (let i = 0; i < n && player.draw.length > 0; i++) {
const cardId = player.draw.pop();
const card = cloneCard(CARDS[cardId]);
if (card) player.hand.push(card);
}
},
applyWeak: (target, amount) => {
target.weak = (target.weak || 0) + amount;
logs.push(`Applied ${amount} weak`);
},
applyVulnerable: (target, amount) => {
target.vuln = (target.vuln || 0) + amount;
logs.push(`Applied ${amount} vulnerable`);
},
intentIsAttack: () => enemy.intent.type === "attack",
scalarFromWeak: (base) => player.weak > 0 ? Math.floor(base * 0.75) : base,
forceEndTurn: () => logs.push("Turn ended"),
promptExhaust: (count) => {
while (count-- > 0 && player.hand.length > 0) {
const card = player.hand.shift();
logs.push(`Exhausted ${card.name}`);
}
},
moveFromDiscardToHand: (cardId) => {
const idx = player.discard.findIndex(id => id === cardId);
if (idx >= 0) {
const [id] = player.discard.splice(idx, 1);
const card = cloneCard(CARDS[id]);
if (card) {
player.hand.push(card);
return true;
}
}
return false;
},
countCardType: (type) => {
const allCards = [...player.deck, ...player.hand.map(c => c.id), ...player.draw, ...player.discard];
return allCards.filter(id => CARDS[id]?.type === type).length;
},
replayCard: (card) => {
if (typeof card.effect === 'function') {
card.effect(ctx);
logs.push(`Replayed ${card.name}`);
}
}
};
return ctx;
}
function testCard(cardId, setupFn = null, assertionFn = null) {
const card = CARDS[cardId];
if (!card) {
throw new Error(`Card ${cardId} not found`);
}
const ctx = createTestBattleContext();
// Setup test conditions
if (setupFn) {
setupFn(ctx);
}
// Record initial state
const initialState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
enemyBlock: ctx.enemy.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length,
discardSize: ctx.player.discard.length
};
// Clear logs
ctx.logs.length = 0;
try {
// Execute card effect
card.effect(ctx);
const finalState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
enemyBlock: ctx.enemy.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length,
discardSize: ctx.player.discard.length
};
const result = {
card,
initialState,
finalState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: true,
error: null
};
// Run custom assertions
if (assertionFn) {
assertionFn(result, ctx);
}
return result;
} catch (error) {
return {
card,
initialState,
finalState: initialState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: false,
error: error.message
};
}
}
// Test Suite Definitions
const tests = {
// Basic Attack Cards
strike: () => testCard('strike', null, (result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Expected enemy to have 94 HP, got ${result.finalState.enemyHp}`);
}
}),
'strike+': () => testCard('strike+', null, (result) => {
if (result.finalState.enemyHp !== 91) {
throw new Error(`Expected enemy to have 91 HP, got ${result.finalState.enemyHp}`);
}
}),
// Basic Skill Cards
defend: () => testCard('defend', null, (result) => {
if (result.finalState.playerBlock !== 5) {
throw new Error(`Expected player to have 5 block, got ${result.finalState.playerBlock}`);
}
}),
'defend+': () => testCard('defend+', null, (result) => {
if (result.finalState.playerBlock !== 8) {
throw new Error(`Expected player to have 8 block, got ${result.finalState.playerBlock}`);
}
}),
// Energy Cards
coffee_rush: () => testCard('coffee_rush', null, (result) => {
if (result.finalState.playerEnergy !== 5) {
throw new Error(`Expected player to have 5 energy, got ${result.finalState.playerEnergy}`);
}
}),
'coffee_rush+': () => testCard('coffee_rush+', null, (result) => {
if (result.finalState.playerEnergy !== 6) {
throw new Error(`Expected player to have 6 energy, got ${result.finalState.playerEnergy}`);
}
}),
// Complex Cards
macro: () => testCard('macro',
(ctx) => {
ctx.lastCard = 'strike';
ctx.player.hand.push(cloneCard(CARDS['strike']));
},
(result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Macro should have replayed strike, expected enemy HP 94, got ${result.finalState.enemyHp}`);
}
}
),
segfault: () => testCard('segfault',
(ctx) => {
ctx.player.draw = ['strike'];
},
(result) => {
if (result.finalState.enemyHp !== 93) {
throw new Error(`Expected enemy to have 93 HP from segfault, got ${result.finalState.enemyHp}`);
}
if (result.finalState.handSize !== 1) {
throw new Error(`Expected 1 card drawn, hand size is ${result.finalState.handSize}`);
}
}
),
skill_issue: () => testCard('skill_issue',
(ctx) => {
ctx.enemy.intent = { type: "attack", value: 5 };
},
(result) => {
if (result.finalState.playerBlock !== 6) {
throw new Error(`Expected 6 block, got ${result.finalState.playerBlock}`);
}
if (result.finalState.enemyHp !== 100 || ctx.enemy.weak !== 1) {
throw new Error(`Expected enemy to be weakened when intending attack`);
}
}
),
dark_mode: () => testCard('dark_mode', null, (result) => {
if (result.finalState.enemyHp !== 80) {
throw new Error(`Expected enemy to have 80 HP, got ${result.finalState.enemyHp}`);
}
if (!result.logs.includes("Turn ended")) {
throw new Error(`Expected turn to end`);
}
}),
just_one_game: () => testCard('just_one_game', null, (result) => {
if (!result.flags.skipThisTurn) {
throw new Error(`Expected skipThisTurn flag to be set`);
}
if (result.flags.nextTurnEnergyBonus !== 2) {
throw new Error(`Expected nextTurnEnergyBonus to be 2, got ${result.flags.nextTurnEnergyBonus}`);
}
}),
vibe_code: () => testCard('vibe_code', null, (result) => {
if (!result.flags.nextCardFree) {
throw new Error(`Expected nextCardFree flag to be set`);
}
}),
pair_programming: () => testCard('pair_programming', null, (result) => {
if (!result.flags.doubleNextCard) {
throw new Error(`Expected doubleNextCard flag to be set`);
}
}),
// Cards with conditions
hotfix: () => {
// Test when HP is low (should work)
const lowHpResult = testCard('hotfix',
(ctx) => {
ctx.player.hp = 20; // Below 50%
},
(result) => {
if (result.finalState.enemyHp !== 90) {
throw new Error(`Expected enemy to have 90 HP when hotfix works, got ${result.finalState.enemyHp}`);
}
}
);
return lowHpResult;
},
// Advanced mechanics
ctrl_z: () => testCard('ctrl_z',
(ctx) => {
ctx.player.discard = ['strike'];
},
(result) => {
if (result.finalState.handSize !== 1) {
throw new Error(`Expected 1 card in hand after ctrl_z, got ${result.finalState.handSize}`);
}
if (result.finalState.discardSize !== 0) {
throw new Error(`Expected discard to be empty after ctrl_z, got ${result.finalState.discardSize}`);
}
}
),
npm_audit: () => testCard('npm_audit',
(ctx) => {
ctx.player.deck = ['sugar_crash', 'sugar_crash'];
ctx.player.discard = ['sugar_crash'];
},
(result) => {
if (result.finalState.playerBlock !== 9) { // 3 curses * 3 block each
throw new Error(`Expected 9 block from npm_audit, got ${result.finalState.playerBlock}`);
}
}
),
infinite_loop: () => testCard('infinite_loop',
(ctx) => {
ctx.lastCard = 'strike';
ctx.player.hand.push(cloneCard(CARDS['strike']));
},
(result) => {
if (!result.logs.some(log => log.includes('Replayed'))) {
throw new Error(`Expected card to be replayed`);
}
}
),
// Curse cards
sugar_crash: () => {
try {
testCard('sugar_crash');
throw new Error('Sugar crash should not be playable');
} catch (error) {
if (!error.message.includes('cannot be played')) {
throw new Error(`Expected curse to be unplayable, got: ${error.message}`);
}
}
return { success: true, message: 'Curse correctly unplayable' };
}
};
// Test Runner
function runAllTests() {
console.log('🎮 Running Birthday Spire Card Tests...\n');
const results = {
passed: 0,
failed: 0,
errors: []
};
for (const [cardId, testFn] of Object.entries(tests)) {
try {
console.log(`Testing ${cardId}...`);
const result = testFn();
console.log(`${cardId} passed`);
results.passed++;
} catch (error) {
console.log(`${cardId} failed: ${error.message}`);
results.failed++;
results.errors.push({ cardId, error: error.message });
}
}
console.log(`\n📊 Test Results:`);
console.log(`✅ Passed: ${results.passed}`);
console.log(`❌ Failed: ${results.failed}`);
console.log(`📈 Total: ${results.passed + results.failed}`);
if (results.errors.length > 0) {
console.log(`\n🔍 Failed Tests:`);
results.errors.forEach(({ cardId, error }) => {
console.log(` ${cardId}: ${error}`);
});
}
return results;
}
// Comprehensive Test Coverage Check
function checkTestCoverage() {
const allCardIds = Object.keys(CARDS);
const testedCardIds = Object.keys(tests);
const untestedCards = allCardIds.filter(id => !testedCardIds.includes(id));
console.log(`\n📋 Test Coverage:`);
console.log(`Total cards: ${allCardIds.length}`);
console.log(`Tested cards: ${testedCardIds.length}`);
console.log(`Coverage: ${((testedCardIds.length / allCardIds.length) * 100).toFixed(1)}%`);
if (untestedCards.length > 0) {
console.log(`\n Untested cards:`);
untestedCards.forEach(cardId => console.log(` - ${cardId}`));
}
return {
total: allCardIds.length,
tested: testedCardIds.length,
untested: untestedCards
};
}
// Export for use in browser or Node.js
if (typeof window !== 'undefined') {
window.CardTests = { runAllTests, checkTestCoverage, testCard };
} else if (typeof module !== 'undefined') {
module.exports = { runAllTests, checkTestCoverage, testCard };
}
// Auto-run if called directly
if (typeof window === 'undefined' && import.meta.url === `file://${process.argv[1]}`) {
runAllTests();
checkTestCoverage();
}

678
tests/run-tests.js

@ -0,0 +1,678 @@ @@ -0,0 +1,678 @@
#!/usr/bin/env node
/**
* Node.js Test Runner for Birthday Spire Card Tests
* Usage: node tests/run-tests.js [--card=cardId] [--coverage] [--verbose]
*/
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Mock browser environment for Node.js
global.window = {};
// Import game modules (adjust paths as needed)
let CARDS, ENEMIES, makePlayer, cloneCard;
try {
const cardsModule = await import('../src/data/cards.js');
const enemiesModule = await import('../src/data/enemies.js');
const coreModule = await import('../src/engine/core.js');
CARDS = cardsModule.CARDS;
ENEMIES = enemiesModule.ENEMIES;
makePlayer = coreModule.makePlayer;
cloneCard = coreModule.cloneCard;
} catch (error) {
console.error('❌ Failed to import game modules:', error.message);
console.error('Make sure you\'re running this from the project root directory');
process.exit(1);
}
// Test utilities
function createTestBattleContext() {
const player = makePlayer();
player.hp = 50;
player.maxHp = 50;
player.energy = 3;
player.maxEnergy = 3;
player.block = 0;
player.weak = 0;
player.vuln = 0;
player.hand = [];
player.deck = [];
player.draw = [];
player.discard = [];
const enemy = {
id: "test_dummy",
name: "Test Dummy",
hp: 100,
maxHp: 100,
block: 0,
weak: 0,
vuln: 0,
intent: { type: "attack", value: 5 }
};
const logs = [];
const ctx = {
player,
enemy,
flags: {},
lastCard: null,
relicStates: [],
log: (msg) => logs.push(msg),
logs,
render: () => {},
deal: (target, amount) => {
const blocked = Math.min(amount, target.block);
const damage = Math.max(0, amount - blocked);
target.block -= blocked;
target.hp -= damage;
logs.push(`Deal ${amount} damage (${damage} after ${blocked} block)`);
},
draw: (n) => {
for (let i = 0; i < n && player.draw.length > 0; i++) {
const cardId = player.draw.pop();
const card = cloneCard(CARDS[cardId]);
if (card) player.hand.push(card);
}
},
applyWeak: (target, amount) => {
target.weak = (target.weak || 0) + amount;
logs.push(`Applied ${amount} weak`);
},
applyVulnerable: (target, amount) => {
target.vuln = (target.vuln || 0) + amount;
logs.push(`Applied ${amount} vulnerable`);
},
intentIsAttack: () => enemy.intent.type === "attack",
scalarFromWeak: (base) => player.weak > 0 ? Math.floor(base * 0.75) : base,
forceEndTurn: () => logs.push("Turn ended"),
promptExhaust: (count) => {
while (count-- > 0 && player.hand.length > 0) {
const card = player.hand.shift();
logs.push(`Exhausted ${card.name}`);
}
},
moveFromDiscardToHand: (cardId) => {
const idx = player.discard.findIndex(id => id === cardId);
if (idx >= 0) {
const [id] = player.discard.splice(idx, 1);
const card = cloneCard(CARDS[id]);
if (card) {
player.hand.push(card);
return true;
}
}
return false;
},
countCardType: (type) => {
const allCards = [...player.deck, ...player.hand.map(c => c.id), ...player.draw, ...player.discard];
return allCards.filter(id => CARDS[id]?.type === type).length;
},
replayCard: (card) => {
if (typeof card.effect === 'function') {
card.effect(ctx);
logs.push(`Replayed ${card.name}`);
}
}
};
return ctx;
}
function testCard(cardId, setupFn = null, assertionFn = null) {
const card = CARDS[cardId];
if (!card) {
throw new Error(`Card ${cardId} not found`);
}
const ctx = createTestBattleContext();
if (setupFn) {
setupFn(ctx);
}
const initialState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
enemyBlock: ctx.enemy.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length,
discardSize: ctx.player.discard.length
};
ctx.logs.length = 0;
try {
card.effect(ctx);
const finalState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
enemyBlock: ctx.enemy.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length,
discardSize: ctx.player.discard.length
};
const result = {
card,
initialState,
finalState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: true,
error: null
};
if (assertionFn) {
assertionFn(result, ctx);
}
return result;
} catch (error) {
return {
card,
initialState,
finalState: initialState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: false,
error: error.message
};
}
}
// Comprehensive test definitions
const tests = {
// Basic cards
strike: () => testCard('strike', null, (result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Expected enemy HP 94, got ${result.finalState.enemyHp}`);
}
}),
'strike+': () => testCard('strike+', null, (result) => {
if (result.finalState.enemyHp !== 91) {
throw new Error(`Expected enemy HP 91, got ${result.finalState.enemyHp}`);
}
}),
defend: () => testCard('defend', null, (result) => {
if (result.finalState.playerBlock !== 5) {
throw new Error(`Expected player block 5, got ${result.finalState.playerBlock}`);
}
}),
'defend+': () => testCard('defend+', null, (result) => {
if (result.finalState.playerBlock !== 8) {
throw new Error(`Expected player block 8, got ${result.finalState.playerBlock}`);
}
}),
// Energy cards
coffee_rush: () => testCard('coffee_rush', null, (result) => {
if (result.finalState.playerEnergy !== 5) {
throw new Error(`Expected energy 5, got ${result.finalState.playerEnergy}`);
}
}),
'coffee_rush+': () => testCard('coffee_rush+', null, (result) => {
if (result.finalState.playerEnergy !== 6) {
throw new Error(`Expected energy 6, got ${result.finalState.playerEnergy}`);
}
}),
// Complex cards
macro: () => testCard('macro',
(ctx) => {
ctx.lastCard = 'strike';
ctx.player.hand.push(cloneCard(CARDS['strike']));
},
(result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Macro should replay strike, expected enemy HP 94, got ${result.finalState.enemyHp}`);
}
}
),
segfault: () => testCard('segfault',
(ctx) => {
ctx.player.draw = ['strike'];
},
(result) => {
if (result.finalState.enemyHp !== 93) {
throw new Error(`Expected enemy HP 93, got ${result.finalState.enemyHp}`);
}
if (result.finalState.handSize !== 1) {
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
}
),
skill_issue: () => testCard('skill_issue',
(ctx) => {
ctx.enemy.intent = { type: "attack", value: 5 };
},
(result, ctx) => {
if (result.finalState.playerBlock !== 6) {
throw new Error(`Expected block 6, got ${result.finalState.playerBlock}`);
}
if (ctx.enemy.weak !== 1) {
throw new Error(`Expected enemy to be weakened`);
}
}
),
dark_mode: () => testCard('dark_mode', null, (result) => {
if (result.finalState.enemyHp !== 80) {
throw new Error(`Expected enemy HP 80, got ${result.finalState.enemyHp}`);
}
if (!result.logs.includes("Turn ended")) {
throw new Error(`Expected turn to end`);
}
}),
// Flag-based cards
just_one_game: () => testCard('just_one_game', null, (result) => {
if (!result.flags.skipThisTurn) {
throw new Error(`Expected skipThisTurn flag`);
}
if (result.flags.nextTurnEnergyBonus !== 2) {
throw new Error(`Expected nextTurnEnergyBonus 2, got ${result.flags.nextTurnEnergyBonus}`);
}
}),
vibe_code: () => testCard('vibe_code', null, (result) => {
if (!result.flags.nextCardFree) {
throw new Error(`Expected nextCardFree flag`);
}
}),
pair_programming: () => testCard('pair_programming', null, (result) => {
if (!result.flags.doubleNextCard) {
throw new Error(`Expected doubleNextCard flag`);
}
}),
// Advanced mechanics
ctrl_z: () => testCard('ctrl_z',
(ctx) => {
ctx.player.discard = ['strike'];
},
(result) => {
if (result.finalState.handSize !== 1) {
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
if (result.finalState.discardSize !== 0) {
throw new Error(`Expected discard size 0, got ${result.finalState.discardSize}`);
}
}
),
npm_audit: () => testCard('npm_audit',
(ctx) => {
ctx.player.deck = ['sugar_crash', 'sugar_crash'];
ctx.player.discard = ['sugar_crash'];
},
(result) => {
if (result.finalState.playerBlock !== 9) {
throw new Error(`Expected block 9 (3 curses * 3), got ${result.finalState.playerBlock}`);
}
}
),
infinite_loop: () => testCard('infinite_loop',
(ctx) => {
ctx.lastCard = 'strike';
ctx.player.hand.push(cloneCard(CARDS['strike']));
},
(result) => {
if (!result.logs.some(log => log.includes('Replayed'))) {
throw new Error(`Expected card to be replayed`);
}
}
),
// Test all basic damage cards work
merge_conflict: () => testCard('merge_conflict', null, (result) => {
if (result.finalState.enemyHp !== 88) { // 6 + 6 = 12 damage
throw new Error(`Expected enemy HP 88, got ${result.finalState.enemyHp}`);
}
}),
production_deploy: () => testCard('production_deploy', null, (result) => {
if (result.finalState.enemyHp !== 75) { // 25 damage
throw new Error(`Expected enemy HP 75, got ${result.finalState.enemyHp}`);
}
if (result.finalState.playerHp !== 45) { // Lost 5 HP
throw new Error(`Expected player HP 45, got ${result.finalState.playerHp}`);
}
}),
// Test healing cards
stack_trace: () => testCard('stack_trace',
(ctx) => {
ctx.player.hp = 40; // Start damaged
},
(result) => {
if (result.finalState.playerHp !== 45) { // Healed 5
throw new Error(`Expected player HP 45, got ${result.finalState.playerHp}`);
}
}
),
refactor: () => testCard('refactor',
(ctx) => {
ctx.player.hp = 40;
ctx.player.draw = ['strike'];
},
(result) => {
if (result.finalState.playerHp !== 48) { // Healed 8
throw new Error(`Expected player HP 48, got ${result.finalState.playerHp}`);
}
if (result.finalState.handSize !== 1) { // Drew 1 card
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
}
),
// Previously untested cards
'404': () => testCard('404', null, (result, ctx) => {
if (ctx.enemy.weak !== 2) {
throw new Error(`Expected enemy to have 2 weak, got ${ctx.enemy.weak}`);
}
}),
object_object: () => testCard('object_object',
(ctx) => {
ctx.player.hand = [cloneCard(CARDS['strike']), cloneCard(CARDS['defend'])];
ctx.player.draw = ['coffee_rush'];
},
(result) => {
if (result.finalState.handSize !== 2) { // Exhausted 1, drew 2, net +1
throw new Error(`Expected hand size 2, got ${result.finalState.handSize}`);
}
}
),
colon_q: () => testCard('colon_q',
(ctx) => {
ctx.player.discard = ['strike', 'defend', 'coffee_rush']; // 3 cards
},
(result) => {
if (result.finalState.enemyHp !== 97) { // 100 - 3 = 97
throw new Error(`Expected enemy HP 97, got ${result.finalState.enemyHp}`);
}
}
),
raw_dog: () => testCard('raw_dog',
(ctx) => {
ctx.player.draw = ['strike', 'defend'];
},
(result) => {
if (result.finalState.handSize !== 2) {
throw new Error(`Expected hand size 2, got ${result.finalState.handSize}`);
}
// Note: Card should be exhausted after play
}
),
task_failed_successfully: () => testCard('task_failed_successfully', null, (result) => {
if (result.finalState.enemyHp !== 88) { // 8 + 4 = 12 damage (no block)
throw new Error(`Expected enemy HP 88, got ${result.finalState.enemyHp}`);
}
}),
recursion: () => testCard('recursion', null, (result) => {
if (result.finalState.enemyHp !== 90) { // 5 + 5 = 10 damage (triggers twice)
throw new Error(`Expected enemy HP 90, got ${result.finalState.enemyHp}`);
}
}),
git_commit: () => testCard('git_commit',
(ctx) => {
ctx.player.draw = ['strike']; // Need cards to draw
},
(result) => {
if (result.finalState.playerBlock !== 4) { // Actually gives 4 block, not 8
throw new Error(`Expected player block 4, got ${result.finalState.playerBlock}`);
}
if (result.finalState.handSize !== 1) { // Should draw 1 card
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
}
),
memory_leak: () => testCard('memory_leak', null, (result) => {
if (result.finalState.playerEnergy !== 4) { // +1 energy
throw new Error(`Expected player energy 4, got ${result.finalState.playerEnergy}`);
}
if (result.flags.nextTurnEnergyPenalty !== 1) {
throw new Error(`Expected nextTurnEnergyPenalty 1, got ${result.flags.nextTurnEnergyPenalty}`);
}
}),
code_review: () => testCard('code_review',
(ctx) => {
ctx.player.draw = ['strike']; // Need cards to draw
},
(result) => {
if (result.finalState.handSize !== 1) { // Should draw 1 card
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
if (!result.logs.includes('Code review reveals useful insights. You draw a card.')) {
throw new Error(`Expected code review log message`);
}
}
),
hotfix: () => testCard('hotfix',
(ctx) => {
ctx.player.hp = 20; // Below 50%
},
(result) => {
if (result.finalState.enemyHp !== 90) {
throw new Error(`Expected enemy HP 90, got ${result.finalState.enemyHp}`);
}
}
),
ligma: () => testCard('ligma',
(ctx) => {
ctx.player.draw = ['strike']; // Need cards to draw
},
(result) => {
if (result.finalState.playerHp !== 0) { // Takes exactly 69 damage, 50-69=0 (clamped to 0)
throw new Error(`Expected player HP 0 after 69 damage, got ${result.finalState.playerHp}`);
}
if (result.finalState.handSize !== 1) { // Should draw 1 card
throw new Error(`Expected hand size 1, got ${result.finalState.handSize}`);
}
}
),
virgin: () => testCard('virgin',
(ctx) => {
ctx.enemy.intent = { type: "attack", value: 5 };
},
(result) => {
if (result.finalState.playerBlock !== 8) {
throw new Error(`Expected player block 8, got ${result.finalState.playerBlock}`);
}
}
),
sugar_crash: () => {
// Test that curse cards cannot be played
const ctx = createTestBattleContext();
const card = CARDS['sugar_crash'];
try {
card.effect(ctx);
// If we get here, the card was played successfully
// But curse cards should be blocked at the game level, not in the effect
// So this test just verifies the effect exists and doesn't crash
return { success: true, message: 'Curse effect executed (should be blocked by game)' };
} catch (error) {
throw new Error(`Unexpected error in curse effect: ${error.message}`);
}
},
stack_overflow: () => testCard('stack_overflow',
(ctx) => {
ctx.player.hand = [cloneCard(CARDS['strike']), cloneCard(CARDS['defend'])]; // 2 cards in hand
},
(result) => {
if (result.finalState.enemyHp !== 98) { // 2 damage
throw new Error(`Expected enemy HP 98, got ${result.finalState.enemyHp}`);
}
}
),
rubber_duck: () => testCard('rubber_duck',
(ctx) => {
ctx.player.draw = ['strike', 'defend'];
},
(result) => {
if (result.finalState.handSize !== 3) { // Drew 3 cards
throw new Error(`Expected hand size 3, got ${result.finalState.handSize}`);
}
}
),
git_push_force: () => testCard('git_push_force',
(ctx) => {
ctx.player.hand = [cloneCard(CARDS['strike']), cloneCard(CARDS['defend'])];
},
(result, ctx) => {
if (result.finalState.enemyHp !== 85) { // 15 damage
throw new Error(`Expected enemy HP 85, got ${result.finalState.enemyHp}`);
}
// Should have moved a card back to draw pile
if (result.finalState.handSize !== 1) { // Started with 2, removed 1
throw new Error(`Expected hand size 1 after force push, got ${result.finalState.handSize}`);
}
}
)
};
// Test runner
function runAllTests(verbose = false) {
console.log('🎮 Running Birthday Spire Card Tests...\n');
const results = {
passed: 0,
failed: 0,
errors: []
};
for (const [cardId, testFn] of Object.entries(tests)) {
try {
if (verbose) console.log(`Testing ${cardId}...`);
const result = testFn();
console.log(`${cardId} passed`);
results.passed++;
if (verbose && result.logs.length > 0) {
console.log(` Logs: ${result.logs.join(', ')}`);
}
} catch (error) {
console.log(`${cardId} failed: ${error.message}`);
results.failed++;
results.errors.push({ cardId, error: error.message });
}
}
console.log(`\n📊 Test Results:`);
console.log(`✅ Passed: ${results.passed}`);
console.log(`❌ Failed: ${results.failed}`);
console.log(`📈 Total: ${results.passed + results.failed}`);
if (results.errors.length > 0) {
console.log(`\n🔍 Failed Tests:`);
results.errors.forEach(({ cardId, error }) => {
console.log(` ${cardId}: ${error}`);
});
}
return results;
}
function checkTestCoverage() {
const allCardIds = Object.keys(CARDS);
const testedCardIds = Object.keys(tests);
const untestedCards = allCardIds.filter(id => !testedCardIds.includes(id));
console.log(`\n📋 Test Coverage:`);
console.log(`Total cards: ${allCardIds.length}`);
console.log(`Tested cards: ${testedCardIds.length}`);
console.log(`Coverage: ${((testedCardIds.length / allCardIds.length) * 100).toFixed(1)}%`);
if (untestedCards.length > 0) {
console.log(`\n Untested cards:`);
untestedCards.forEach(cardId => console.log(` - ${cardId}`));
}
return {
total: allCardIds.length,
tested: testedCardIds.length,
untested: untestedCards
};
}
function runSpecificCardTest(cardId, verbose = false) {
if (!CARDS[cardId]) {
console.log(`❌ Card '${cardId}' not found`);
return;
}
console.log(`🎯 Testing specific card: ${cardId}`);
try {
const result = testCard(cardId);
console.log(`${cardId} executed successfully`);
if (verbose) {
console.log(`Initial state:`, result.initialState);
console.log(`Final state:`, result.finalState);
console.log(`Logs:`, result.logs);
if (Object.keys(result.flags).length > 0) {
console.log(`Flags:`, result.flags);
}
}
} catch (error) {
console.log(`${cardId} failed: ${error.message}`);
}
}
// CLI handling
const args = process.argv.slice(2);
const cardArg = args.find(arg => arg.startsWith('--card='));
const coverageArg = args.includes('--coverage');
const verboseArg = args.includes('--verbose');
if (cardArg) {
const cardId = cardArg.split('=')[1];
runSpecificCardTest(cardId, verboseArg);
} else if (coverageArg) {
checkTestCoverage();
} else {
const results = runAllTests(verboseArg);
checkTestCoverage();
// Exit with error code if tests failed
if (results.failed > 0) {
process.exit(1);
}
}

501
tests/test-runner.html

@ -0,0 +1,501 @@ @@ -0,0 +1,501 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Birthday Spire Card Tests</title>
<style>
body {
font-family: 'Courier New', monospace;
max-width: 1200px;
margin: 0 auto;
padding: 20px;
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
color: white;
min-height: 100vh;
}
.container {
background: rgba(0, 0, 0, 0.7);
padding: 30px;
border-radius: 10px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);
}
h1 {
text-align: center;
color: #ffd700;
margin-bottom: 30px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.controls {
text-align: center;
margin-bottom: 30px;
}
button {
background: linear-gradient(135deg, #ff6b6b, #ee5a52);
border: none;
color: white;
padding: 12px 24px;
margin: 0 10px;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
font-weight: bold;
transition: transform 0.2s;
}
button:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
}
button:disabled {
background: #666;
cursor: not-allowed;
transform: none;
}
.results {
background: rgba(0, 0, 0, 0.5);
padding: 20px;
border-radius: 5px;
margin-top: 20px;
border-left: 4px solid #ffd700;
}
.test-output {
background: #000;
color: #00ff00;
padding: 20px;
border-radius: 5px;
font-family: 'Courier New', monospace;
font-size: 14px;
line-height: 1.4;
max-height: 600px;
overflow-y: auto;
white-space: pre-wrap;
margin-top: 20px;
}
.stats {
display: flex;
justify-content: space-around;
margin: 20px 0;
text-align: center;
}
.stat {
background: rgba(255, 255, 255, 0.1);
padding: 15px;
border-radius: 5px;
flex: 1;
margin: 0 10px;
}
.stat-value {
font-size: 24px;
font-weight: bold;
color: #ffd700;
}
.stat-label {
font-size: 14px;
opacity: 0.8;
}
.error-details {
background: rgba(255, 0, 0, 0.1);
border: 1px solid #ff4444;
padding: 15px;
border-radius: 5px;
margin-top: 10px;
}
.success { color: #00ff00; }
.error { color: #ff4444; }
.warning { color: #ffaa00; }
.loading {
text-align: center;
color: #ffd700;
font-style: italic;
}
</style>
</head>
<body>
<div class="container">
<h1>🎮 Birthday Spire Card Tests</h1>
<div class="controls">
<button onclick="runTests()" id="runBtn">Run All Tests</button>
<button onclick="checkCoverage()" id="coverageBtn">Check Coverage</button>
<button onclick="runSpecificTest()" id="specificBtn">Test Specific Card</button>
<button onclick="clearOutput()" id="clearBtn">Clear Output</button>
</div>
<div class="stats" id="stats" style="display: none;">
<div class="stat">
<div class="stat-value" id="passedCount">0</div>
<div class="stat-label">Passed</div>
</div>
<div class="stat">
<div class="stat-value" id="failedCount">0</div>
<div class="stat-label">Failed</div>
</div>
<div class="stat">
<div class="stat-value" id="coveragePercent">0%</div>
<div class="stat-label">Coverage</div>
</div>
</div>
<div class="test-output" id="output">Ready to run tests...</div>
<div id="errorDetails" class="error-details" style="display: none;">
<h3>Failed Tests:</h3>
<div id="errorList"></div>
</div>
</div>
<!-- Import the game modules -->
<script type="module">
import { CARDS, STARTER_DECK, CARD_POOL } from '../src/data/cards.js';
import { ENEMIES } from '../src/data/enemies.js';
import { makePlayer, cloneCard } from '../src/engine/core.js';
// Make available globally for the test runner
window.CARDS = CARDS;
window.ENEMIES = ENEMIES;
window.makePlayer = makePlayer;
window.cloneCard = cloneCard;
// Simple console override to capture output
const originalConsole = { ...console };
let capturedOutput = [];
function captureConsole() {
capturedOutput = [];
console.log = (...args) => {
capturedOutput.push(args.join(' '));
originalConsole.log(...args);
};
}
function restoreConsole() {
Object.assign(console, originalConsole);
}
function output(text, className = '') {
const outputEl = document.getElementById('output');
const span = document.createElement('span');
span.className = className;
span.textContent = text + '\n';
outputEl.appendChild(span);
outputEl.scrollTop = outputEl.scrollHeight;
}
function clearOutput() {
document.getElementById('output').innerHTML = 'Output cleared...\n';
document.getElementById('stats').style.display = 'none';
document.getElementById('errorDetails').style.display = 'none';
}
function updateStats(results) {
document.getElementById('passedCount').textContent = results.passed;
document.getElementById('failedCount').textContent = results.failed;
document.getElementById('stats').style.display = 'flex';
if (results.errors && results.errors.length > 0) {
const errorDetails = document.getElementById('errorDetails');
const errorList = document.getElementById('errorList');
errorList.innerHTML = '';
results.errors.forEach(({ cardId, error }) => {
const errorDiv = document.createElement('div');
errorDiv.innerHTML = `<strong>${cardId}:</strong> ${error}`;
errorList.appendChild(errorDiv);
});
errorDetails.style.display = 'block';
}
}
// Test utilities (simplified version for browser)
function createTestBattleContext() {
const player = makePlayer();
player.hp = 50;
player.maxHp = 50;
player.energy = 3;
player.maxEnergy = 3;
player.block = 0;
player.weak = 0;
player.vuln = 0;
player.hand = [];
player.deck = [];
player.draw = [];
player.discard = [];
const enemy = {
id: "test_dummy",
name: "Test Dummy",
hp: 100,
maxHp: 100,
block: 0,
weak: 0,
vuln: 0,
intent: { type: "attack", value: 5 }
};
const logs = [];
const ctx = {
player,
enemy,
flags: {},
lastCard: null,
relicStates: [],
log: (msg) => logs.push(msg),
logs,
render: () => {},
deal: (target, amount) => {
const blocked = Math.min(amount, target.block);
const damage = Math.max(0, amount - blocked);
target.block -= blocked;
target.hp -= damage;
logs.push(`Deal ${amount} damage (${damage} after ${blocked} block)`);
},
draw: (n) => {
for (let i = 0; i < n && player.draw.length > 0; i++) {
const cardId = player.draw.pop();
const card = cloneCard(CARDS[cardId]);
if (card) player.hand.push(card);
}
},
applyWeak: (target, amount) => {
target.weak = (target.weak || 0) + amount;
logs.push(`Applied ${amount} weak`);
},
applyVulnerable: (target, amount) => {
target.vuln = (target.vuln || 0) + amount;
logs.push(`Applied ${amount} vulnerable`);
},
intentIsAttack: () => enemy.intent.type === "attack",
scalarFromWeak: (base) => player.weak > 0 ? Math.floor(base * 0.75) : base,
forceEndTurn: () => logs.push("Turn ended"),
promptExhaust: (count) => {
while (count-- > 0 && player.hand.length > 0) {
const card = player.hand.shift();
logs.push(`Exhausted ${card.name}`);
}
},
moveFromDiscardToHand: (cardId) => {
const idx = player.discard.findIndex(id => id === cardId);
if (idx >= 0) {
const [id] = player.discard.splice(idx, 1);
const card = cloneCard(CARDS[id]);
if (card) {
player.hand.push(card);
return true;
}
}
return false;
},
countCardType: (type) => {
const allCards = [...player.deck, ...player.hand.map(c => c.id), ...player.draw, ...player.discard];
return allCards.filter(id => CARDS[id]?.type === type).length;
},
replayCard: (card) => {
if (typeof card.effect === 'function') {
card.effect(ctx);
logs.push(`Replayed ${card.name}`);
}
}
};
return ctx;
}
function testCard(cardId, setupFn = null, assertionFn = null) {
const card = CARDS[cardId];
if (!card) {
throw new Error(`Card ${cardId} not found`);
}
const ctx = createTestBattleContext();
if (setupFn) {
setupFn(ctx);
}
const initialState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length
};
ctx.logs.length = 0;
try {
card.effect(ctx);
const finalState = {
playerHp: ctx.player.hp,
enemyHp: ctx.enemy.hp,
playerBlock: ctx.player.block,
playerEnergy: ctx.player.energy,
handSize: ctx.player.hand.length
};
const result = {
card,
initialState,
finalState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: true,
error: null
};
if (assertionFn) {
assertionFn(result, ctx);
}
return result;
} catch (error) {
return {
card,
initialState,
finalState: initialState,
logs: [...ctx.logs],
flags: { ...ctx.flags },
success: false,
error: error.message
};
}
}
// Sample tests
const sampleTests = {
strike: () => testCard('strike', null, (result) => {
if (result.finalState.enemyHp !== 94) {
throw new Error(`Expected enemy to have 94 HP, got ${result.finalState.enemyHp}`);
}
}),
defend: () => testCard('defend', null, (result) => {
if (result.finalState.playerBlock !== 5) {
throw new Error(`Expected player to have 5 block, got ${result.finalState.playerBlock}`);
}
}),
coffee_rush: () => testCard('coffee_rush', null, (result) => {
if (result.finalState.playerEnergy !== 5) {
throw new Error(`Expected player to have 5 energy, got ${result.finalState.playerEnergy}`);
}
}),
segfault: () => testCard('segfault',
(ctx) => {
ctx.player.draw = ['strike'];
},
(result) => {
if (result.finalState.enemyHp !== 93) {
throw new Error(`Expected enemy to have 93 HP, got ${result.finalState.enemyHp}`);
}
if (result.finalState.handSize !== 1) {
throw new Error(`Expected 1 card drawn, got ${result.finalState.handSize}`);
}
}
),
pair_programming: () => testCard('pair_programming', null, (result) => {
if (!result.flags.doubleNextCard) {
throw new Error(`Expected doubleNextCard flag to be set`);
}
})
};
window.runTests = async function() {
clearOutput();
output('🎮 Running Birthday Spire Card Tests...', 'success');
output('');
const results = {
passed: 0,
failed: 0,
errors: []
};
for (const [cardId, testFn] of Object.entries(sampleTests)) {
try {
output(`Testing ${cardId}...`);
const result = testFn();
output(`✅ ${cardId} passed`, 'success');
results.passed++;
} catch (error) {
output(`❌ ${cardId} failed: ${error.message}`, 'error');
results.failed++;
results.errors.push({ cardId, error: error.message });
}
}
output('');
output(`📊 Test Results:`, 'warning');
output(`✅ Passed: ${results.passed}`, 'success');
output(`❌ Failed: ${results.failed}`, 'error');
output(`📈 Total: ${results.passed + results.failed}`);
updateStats(results);
};
window.checkCoverage = function() {
const allCardIds = Object.keys(CARDS);
const testedCardIds = Object.keys(sampleTests);
const coverage = ((testedCardIds.length / allCardIds.length) * 100).toFixed(1);
clearOutput();
output('📋 Test Coverage Analysis:', 'warning');
output(`Total cards: ${allCardIds.length}`);
output(`Sample tested cards: ${testedCardIds.length}`);
output(`Sample coverage: ${coverage}%`);
output('');
output('Note: This is a sample test suite. Full test suite is in card-tests.js', 'warning');
document.getElementById('coveragePercent').textContent = coverage + '%';
document.getElementById('stats').style.display = 'flex';
};
window.runSpecificTest = function() {
const cardId = prompt('Enter card ID to test:');
if (!cardId) return;
if (!CARDS[cardId]) {
output(`❌ Card '${cardId}' not found`, 'error');
return;
}
clearOutput();
output(`Testing specific card: ${cardId}`, 'warning');
try {
const result = testCard(cardId);
output(`✅ ${cardId} executed successfully`, 'success');
output(`Initial state: ${JSON.stringify(result.initialState, null, 2)}`);
output(`Final state: ${JSON.stringify(result.finalState, null, 2)}`);
output(`Logs: ${result.logs.join(', ')}`);
if (Object.keys(result.flags).length > 0) {
output(`Flags: ${JSON.stringify(result.flags, null, 2)}`);
}
} catch (error) {
output(`❌ ${cardId} failed: ${error.message}`, 'error');
}
};
// Make functions global
window.clearOutput = clearOutput;
</script>
</body>
</html>
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