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refining act 2

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Stephanie Gredell 4 months ago
parent
commit
fb3404fe96
  1. BIN
      assets/avatars/adam.jpg
  2. BIN
      assets/avatars/begin.jpg
  3. BIN
      assets/avatars/david.jpg
  4. BIN
      assets/avatars/dax.jpg
  5. BIN
      assets/avatars/dhh.jpg
  6. BIN
      assets/avatars/taylor.jpg
  7. BIN
      assets/avatars/teej.jpg
  8. 111
      src/data/enemies.js
  9. 15
      src/data/maps.js

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111
src/data/enemies.js

@ -66,27 +66,36 @@ export const ENEMIES = { @@ -66,27 +66,36 @@ export const ENEMIES = {
// ACT 2 ENEMIES - Harder versions
teej: {
id: "teej", name: "Teej", maxHp: 65,
avatar: "assets/avatars/elite_ts_demon.png",
avatar: "assets/avatars/teej.jpg",
background: "assets/backgrounds/castle.png",
ai: (turn) => turn % 3 === 0 ? { type: "debuff", value: 2 } : { type: "attack", value: turn % 2 === 0 ? 12 : 14 },
onDebuff: (ctx) => ctx.applyWeak(ctx.player, 2)
},
begin: {
id: "begin", name: "Begin", maxHp: 80,
avatar: "assets/avatars/infinite_loop.png",
avatar: "assets/avatars/begin.jpg",
background: "assets/backgrounds/dead forest.png",
ai: (turn) => (turn % 2 === 0) ? { type: "attack", value: 16 } : { type: "block", value: 12 }
},
adam: {
id: "adam", name: "Adam", maxHp: 70,
avatar: "assets/avatars/chat_gremlin.png",
id: "adam", name: "Adam Elmore", maxHp: 70,
avatar: "assets/avatars/adam.jpg",
background: "assets/backgrounds/terrace.png",
ai: (turn) => turn % 4 === 0 ? { type: "debuff", value: 1 } : { type: "attack", value: 13 },
onDebuff: (ctx) => { ctx.applyVulnerable(ctx.player, 1); ctx.log("Adam finds bugs in your logic!"); }
onDebuff: (ctx) => {
ctx.applyVulnerable(ctx.player, 1);
const debuffLines = [
"Adam: 'Okay, so here's the thing - your architecture is gonna cost you a fortune.'",
"Adam: 'Let me show you why serverless is the way to go here...'",
"Adam: 'This is exactly why you need to think about cold starts.'",
"Adam: 'I'm gonna walk you through why this approach won't scale.'"
];
ctx.log(debuffLines[Math.floor(Math.random() * debuffLines.length)]);
}
},
david: {
id: "david", name: "David", maxHp: 90,
avatar: "assets/avatars/js_blob.png",
avatar: "assets/avatars/david.jpg",
background: "assets/backgrounds/castle.png",
ai: (turn) => {
const cyc = turn % 3;
@ -98,7 +107,7 @@ export const ENEMIES = { @@ -98,7 +107,7 @@ export const ENEMIES = {
},
dax: {
id: "dax", name: "Dax", maxHp: 150,
avatar: "assets/avatars/bug_404.png",
avatar: "assets/avatars/dax.jpg",
background: "assets/backgrounds/throne room.png",
ai: (turn) => {
const cyc = turn % 5;
@ -108,23 +117,87 @@ export const ENEMIES = { @@ -108,23 +117,87 @@ export const ENEMIES = {
if (cyc === 4) return { type: "attack", value: 30 };
return { type: "attack", value: 20 };
},
onDebuff: (ctx) => { ctx.applyWeak(ctx.player, 2); ctx.applyVulnerable(ctx.player, 1); ctx.log("Dax redesigns your entire approach!"); },
onBlock: (ctx) => { ctx.enemy.hp = Math.min(ctx.enemy.maxHp, ctx.enemy.hp + 12); ctx.log("Dax refactors and optimizes, healing 12 HP!"); }
onDebuff: (ctx) => {
ctx.applyWeak(ctx.player, 2);
ctx.applyVulnerable(ctx.player, 1);
const debuffLines = [
"Dax: 'This is actually insane. Like, why would you even do this?'",
"Dax: 'Bro, this code is literally unhinged. I'm rewriting everything.'",
"Dax: 'I'm not even joking, this is the worst thing I've ever seen.'",
"Dax: 'This is so cursed. I can't even look at this anymore.'"
];
ctx.log(debuffLines[Math.floor(Math.random() * debuffLines.length)]);
},
onBlock: (ctx) => {
ctx.enemy.hp = Math.min(ctx.enemy.maxHp, ctx.enemy.hp + 12);
const healLines = [
"Dax: 'Actually, let me just rebuild this from scratch in 5 minutes.'",
"Dax: 'Hold on, I'm gonna ship a fix real quick.' *heals 12 HP*",
"Dax: 'This is actually trivial to fix. Watch this.' *optimizes everything*",
"Dax: 'I literally just rewrote your entire stack while you weren't looking.'"
];
ctx.log(healLines[Math.floor(Math.random() * healLines.length)]);
}
},
taylor: {
id: "taylor", name: "Taylor Otwell", maxHp: 150,
avatar: "assets/avatars/bug_404.png",
id: "taylor", name: "Taylor Otwell", maxHp: 200,
avatar: "assets/avatars/taylor.jpg",
background: "assets/backgrounds/throne room.png",
ai: (turn) => {
const cyc = turn % 5;
if (cyc === 1) return { type: "debuff", value: 2 };
if (cyc === 2) return { type: "attack", value: 25 };
if (cyc === 3) return { type: "block", value: 15 };
if (cyc === 4) return { type: "attack", value: 30 };
return { type: "attack", value: 20 };
const cyc = turn % 6;
if (cyc === 0) return { type: "attack", value: 22 }; // Eloquent attack
if (cyc === 1) return { type: "debuff", value: 2 }; // Artisan command
if (cyc === 2) return { type: "attack", value: 28 }; // Forge deployment
if (cyc === 3) return { type: "block", value: 25 }; // Laravel shield
if (cyc === 4) return { type: "debuff", value: 3 }; // Composer update
return { type: "attack", value: 35 }; // Nova dashboard strike
},
onDebuff: (ctx) => { ctx.applyWeak(ctx.player, 2); ctx.applyVulnerable(ctx.player, 1); ctx.log("Taylor redesigns your entire approach!"); },
onBlock: (ctx) => { ctx.enemy.hp = Math.min(ctx.enemy.maxHp, ctx.enemy.hp + 12); ctx.log("Taylor refactors and optimizes, healing 12 HP!"); }
onDebuff: (ctx) => {
if (ctx.enemy.hp < ctx.enemy.maxHp / 2) {
ctx.applyWeak(ctx.player, 3);
ctx.applyVulnerable(ctx.player, 2);
ctx.log("Taylor unleashes a devastating Laravel package!");
} else {
ctx.applyWeak(ctx.player, 2);
ctx.applyVulnerable(ctx.player, 2);
ctx.log("Taylor rewrites your code with elegant Laravel solutions!");
}
},
onBlock: (ctx) => {
const heal = 20;
ctx.enemy.hp = Math.min(ctx.enemy.maxHp, ctx.enemy.hp + heal);
ctx.log("Taylor optimizes with Laravel Octane, healing " + heal + " HP!");
}
},
dhh: {
id: "dhh", name: "DHH", maxHp: 300,
avatar: "assets/avatars/dhh.jpg",
background: "assets/backgrounds/throne room.png",
ai: (turn) => {
const cyc = turn % 6;
if (cyc === 0) return { type: "attack", value: 15 }; // Baseline attack
if (cyc === 1) return { type: "debuff", value: 2 }; // Debuff turn
if (cyc === 2) return { type: "attack", value: 20 }; // Heavy hitting attack
if (cyc === 3) return { type: "block", value: 20 }; // Defense + heal
if (cyc === 4) return { type: "debuff", value: 1 }; // Follow-up debuff
return { type: "attack", value: 30 }; // Another strong attack
},
onDebuff: (ctx) => {
if (ctx.enemy.hp < ctx.enemy.maxHp / 2) {
ctx.applyWeak(ctx.player, 3);
ctx.applyVulnerable(ctx.player, 2);
ctx.log("DHH unleashes a Twitter rant about your code quality!");
} else {
ctx.applyWeak(ctx.player, 2);
ctx.applyVulnerable(ctx.player, 2);
ctx.log("DHH criticizes your architecture decisions!");
}
},
onBlock: (ctx) => {
const heal = ctx.enemy.hp < ctx.enemy.maxHp / 3 ? 20 : 15;
ctx.enemy.hp = Math.min(ctx.enemy.maxHp, ctx.enemy.hp + heal);
ctx.log(`DHH refactors the codebase with Ruby on Rails, healing ${heal} HP!`);
}
}
};

15
src/data/maps.js

@ -23,18 +23,19 @@ export const MAPS = { @@ -23,18 +23,19 @@ export const MAPS = {
id: "act2", name: "Birthday Spire — Act II: The Corporate Ladder",
nodes: [
{ id: "a2n1", kind: "start", next: ["a2n2", "a2n3"], x: 500, y: 760 },
{ id: "a2n2", kind: "battle", enemy: "teej", next: ["a2n5"], x: 300, y: 695 },
{ id: "a2n2", kind: "battle", enemy: "teej", next: ["a2n5"], x: 350, y: 695 },
{ id: "a2n3", kind: "event", next: ["a2n5"], x: 650, y: 695 },
{ id: "a2n5", kind: "battle", enemy: "begin", next: ["a2n4", "a2n7"], x: 500, y: 600 },
{ id: "a2n4", kind: "shop", next: ["a2n6"], x: 350, y: 525 },
{ id: "a2n7", kind: "rest", next: ["a2n6"], x: 650, y: 525 },
{ id: "a2n6", kind: "battle", enemy: "adam", next: ["a2n8"], x: 500, y: 460 },
{ id: "a2n8", kind: "battle", enemy: "david", next: ["a2n9", "a2n10"], x: 500, y: 360 },
{ id: "a2n9", kind: "rest", next: ["a2n11"], x: 350, y: 320 },
{ id: "a2n10", kind: "shop", next: ["a2n11"], x: 650, y: 320 },
{ id: "a2n11", kind: "elite", enemy: "dax", next: ["a2n12"], x: 500, y: 250 },
{ id: "a2n12", kind: "rest", next: ["a2n13"], x: 500, y: 140 },
{ id: "a2n13", kind: "boss", enemy: "taylor", next: [], x: 500, y: 40 },
{ id: "a2n8", kind: "battle", enemy: "david", next: ["a2n9", "a2n10"], x: 500, y: 375 },
{ id: "a2n9", kind: "rest", next: ["a2n11"], x: 350, y: 330 },
{ id: "a2n10", kind: "shop", next: ["a2n11"], x: 650, y: 330 },
{ id: "a2n11", kind: "elite", enemy: "dax", next: ["a2n12"], x: 500, y: 280 },
{ id: "a2n12", kind: "rest", next: ["a2n13"], x: 500, y: 195 },
{ id: "a2n13", kind: "elite", enemy: "taylor", next: ["a2n14"], x: 500, y: 115 },
{ id: "a2n14", kind: "boss", enemy: "dhh", next: [], x: 500, y: 40 }
]
}
};

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