I can't believe I made this either...
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import { Command } from './Command.js';
/**
* Command for ending the player's turn in battle
* Wraps the existing root.end() method
*/
export class EndTurnCommand extends Command {
constructor(gameRoot) {
super();
this.gameRoot = gameRoot;
}
execute() {
try {
// Use existing root.end method (which now creates proper battle context)
this.gameRoot.end();
return true;
} catch (error) {
console.error("EndTurnCommand execution failed:", error);
return false;
}
}
getDescription() {
return "End Turn";
}
}