minor clean up to app.odin
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@@ -248,6 +248,7 @@ shader_filenames :: proc(backend: Shader_Backend) -> (vert_name, frag_name: stri
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}
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return "", ""
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}
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create_sprite_pipeline :: proc(app: ^App) -> ^sdl.GPUGraphicsPipeline {
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vert_name, frag_name := shader_filenames(app.shader.backend)
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vert_path, _ := filepath.join({app.shader.shader_dir, vert_name})
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