Determine pivot based on manifest
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+8
-3
@@ -99,9 +99,10 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
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fw := f32(rect[2])
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fh := f32(rect[3])
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// Feet-centered placement, same as renderer version
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x0_px := sprite.position.x - fw * 0.5
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y0_px := sprite.position.y - fh
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pivot := sprite.data.def.pivot
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origin := sprite_quad_origin(sprite.position, {fw, fh}, pivot)
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x0_px := origin.x
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y0_px := origin.y
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x1_px := x0_px + fw
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y1_px := y0_px + fh
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@@ -191,3 +192,7 @@ set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
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sprite.frame = 0
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sprite.time = 0
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}
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sprite_quad_origin :: proc(position: Vec2, size: Vec2, pivot: [2]f32) -> Vec2 {
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return {position.x - size.x * pivot[0], position.y - size.y * pivot[1]}
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}
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@@ -19,3 +19,17 @@ to_clip_corners :: proc(t: ^testing.T) {
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testing.expect_value(t, p[0], f32(0))
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testing.expect_value(t, p[1], f32(0))
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}
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@(test)
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sprite_quad_origin_feet :: proc(t: ^testing.T) {
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o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 1.0})
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testing.expect_value(t, o.x, f32(350))
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testing.expect_value(t, o.y, f32(300))
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}
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@(test)
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sprite_quad_origin_center :: proc(t: ^testing.T) {
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o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 0.5})
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testing.expect_value(t, o.x, f32(350))
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testing.expect_value(t, o.y, f32(400))
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}
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