abstracting to engine package
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@@ -0,0 +1,56 @@
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package engine
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import "core:fmt"
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import sdl "vendor:sdl3"
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App :: struct {
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window: ^sdl.Window,
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renderer: ^sdl.Renderer,
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}
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init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
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if !sdl.Init({.VIDEO}) {
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fmt.eprintfln("SDL_Init failed: %s", sdl.GetError())
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return false
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}
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if !sdl.CreateWindowAndRenderer(title, width, height, {}, &app.window, &app.renderer) {
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fmt.eprintfln("CreateWindowAndRenderer failed: %s", sdl.GetError())
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return false
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}
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return true
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}
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shutdown :: proc(app: ^App) {
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if app.renderer != nil do sdl.DestroyRenderer(app.renderer)
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if app.window != nil do sdl.DestroyWindow(app.window)
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sdl.Quit()
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app^ = {}
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}
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pump_events :: proc() -> bool {
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event: sdl.Event
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for sdl.PollEvent(&event) {
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if event.type == .QUIT {
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return false
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}
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}
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return true
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}
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begin_frame :: proc(app: ^App, r: u8 = 30, g: u8 = 30, b: u8 = 40, a: u8 = 255) {
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sdl.SetRenderDrawColor(app.renderer, r, g, b, a)
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sdl.RenderClear(app.renderer)
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}
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end_frame :: proc(app: ^App) {
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sdl.RenderPresent(app.renderer)
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}
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renderer :: proc(app: ^App) -> ^sdl.Renderer {
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return app.renderer
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}
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@@ -0,0 +1,108 @@
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package engine
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import "core:encoding/json"
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import "core:fmt"
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import "core:os"
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import "core:path/filepath"
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import "core:strings"
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import sdl "vendor:sdl3"
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Frame_Def :: struct {
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rect: [4]int,
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source_size: [2]int,
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trim_offset: [2]int,
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}
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Clip_Def :: struct {
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loop: bool,
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fps: f32,
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frames: []Frame_Def,
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}
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Char_Def :: struct {
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version: int,
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id: string,
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atlas: string,
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pixels_per_unit: f32,
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pivot: [2]f32,
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clips: map[string]Clip_Def,
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}
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Character_Data :: struct {
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def: Char_Def,
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texture: ^sdl.Texture,
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}
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load_character_data :: proc(
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renderer: ^sdl.Renderer,
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character_json_path: string,
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) -> (
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Character_Data,
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bool,
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) {
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file_data, read_err := os.read_entire_file(character_json_path, context.allocator)
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if read_err != nil {
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fmt.eprintfln("failed to read %s: %v", character_json_path, read_err)
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return {}, false
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}
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defer delete(file_data)
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out: Character_Data
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if err := json.unmarshal(file_data, &out.def); err != nil {
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fmt.eprintfln("json unmarshal failed: %v", err)
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return {}, false
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}
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// filepath.dir returns a substring of the path — do NOT delete it
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dir := filepath.dir(character_json_path)
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atlas_path, join_err := filepath.join({dir, out.def.atlas})
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if join_err != nil {
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fmt.eprintfln("atlas join failed: %v", join_err)
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return {}, false
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}
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defer delete(atlas_path)
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c_path := strings.clone_to_cstring(atlas_path)
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defer delete(c_path)
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surface := sdl.LoadPNG(c_path)
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if surface == nil {
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fmt.eprintfln("LoadPNG failed: %s", sdl.GetError())
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return {}, false
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}
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defer sdl.DestroySurface(surface)
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out.texture = sdl.CreateTextureFromSurface(renderer, surface)
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if out.texture == nil {
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fmt.eprintfln("CreateTextureFromSurface failed: %s", sdl.GetError())
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return {}, false
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}
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sdl.SetTextureScaleMode(out.texture, .NEAREST)
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return out, true
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}
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destroy_character_data :: proc(data: ^Character_Data) {
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if data.texture != nil {
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sdl.DestroyTexture(data.texture)
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}
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data^ = {}
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}
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character_frame_rect :: proc(
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data: ^Character_Data,
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clip_name: string,
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frame_index: int,
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) -> (
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rect: [4]int,
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ok: bool,
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) {
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clip, found := data.def.clips[clip_name]
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if !found || frame_index < 0 || frame_index >= len(clip.frames) {
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return {}, false
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}
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return clip.frames[frame_index].rect, true
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}
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@@ -0,0 +1,51 @@
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package engine
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import sdl "vendor:sdl3"
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Vec2 :: [2]f32
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Sprite :: struct {
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data: ^Character_Data,
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position: Vec2,
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clip: string,
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frame: int,
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}
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spawn_sprite :: proc(
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data: ^Character_Data,
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position: Vec2,
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clip: string = "idle",
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frame: int = 0,
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) -> Sprite {
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return Sprite{data = data, position = position, clip = clip, frame = frame}
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}
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// stubbed for later
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update_sprite :: proc(sprite: ^Sprite, dt: f32) {
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_ = sprite
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_ = dt
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}
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draw_sprite :: proc(renderer: ^sdl.Renderer, sprite: ^Sprite) {
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assert(sprite.data != nil)
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rect, ok := character_frame_rect(sprite.data, sprite.clip, sprite.frame)
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if !ok {
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return
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}
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w := f32(rect[2])
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h := f32(rect[3])
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dst := sdl.FRect {
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x = sprite.position.x - w * 0.5,
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y = sprite.position.y - h,
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w = w,
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h = h,
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}
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src := sdl.FRect {
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x = f32(rect[0]),
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y = f32(rect[1]),
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w = w,
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h = h,
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}
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sdl.RenderTexture(renderer, sprite.data.texture, &src, &dst)
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}
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+16
-104
@@ -1,117 +1,29 @@
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package main
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import "core:encoding/json"
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import "core:fmt"
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import "core:os"
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import "core:text/regex/virtual_machine"
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import sdl "vendor:sdl3"
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Frame_Def :: struct {
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rect: [4]int,
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source_size: [2]int,
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trim_offset: [2]int,
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}
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Clip_Def :: struct {
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loop: bool,
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fps: f32,
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frames: []Frame_Def,
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}
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Char_Def :: struct {
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version: int,
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id: string,
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atlas: string,
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pixels_per_unit: f32,
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pivot: [2]f32,
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clips: map[string]Clip_Def,
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}
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import eng "pkg:engine"
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main :: proc() {
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if !sdl.Init({.VIDEO}) {
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fmt.eprintfln("SDL_Init failed: %s", sdl.GetError())
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app: eng.App
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if !eng.init(&app, "toad example", 800, 600) {
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return
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}
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defer sdl.Quit()
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defer eng.shutdown(&app)
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window: ^sdl.Window
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renderer: ^sdl.Renderer
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if !sdl.CreateWindowAndRenderer("toad", 800, 600, {}, &window, &renderer) {
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fmt.eprintfln("CreateWindowAndRenderer failed: %s", sdl.GetError())
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data, ok := eng.load_character_data(
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app.renderer,
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"assets_baked/characters/toad/toad.char.json",
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)
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if !ok {
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return
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}
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defer eng.destroy_character_data(&data)
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defer sdl.DestroyRenderer(renderer)
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defer sdl.DestroyWindow(window)
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toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
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surface := sdl.LoadPNG("assets_baked/characters/toad/toad.atlas.png")
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if surface == nil {
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fmt.eprintfln("LoadPNG failed: %s", sdl.GetError())
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return
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}
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defer sdl.DestroySurface(surface)
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texture := sdl.CreateTextureFromSurface(renderer, surface)
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if texture == nil {
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fmt.eprintfln("CreateTextureFromSurface failed: %s", sdl.GetError())
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return
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}
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defer sdl.DestroyTexture(texture)
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sdl.SetTextureScaleMode(texture, .NEAREST)
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char_path := "assets_baked/characters/toad/toad.char.json"
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data, read_err := os.read_entire_file(char_path, context.allocator)
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if read_err != nil {
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fmt.eprintfln("failed to read %s: %v", char_path, read_err)
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return
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}
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defer delete(data)
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char_def: Char_Def
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if err := json.unmarshal(data, &char_def); err != nil {
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fmt.eprintfln("json unmarshal failed: %v", err)
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return
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}
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idle, ok := char_def.clips["idle"]
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if !ok || len(idle.frames) == 0 {
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fmt.eprintfln("missing idle frames")
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return
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}
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// Atlas crop for idle frame 0 — used every frame as `src`
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r := idle.frames[0].rect // [x, y, w, h]
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src := sdl.FRect {
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x = f32(r[0]),
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y = f32(r[1]),
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w = f32(r[2]),
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h = f32(r[3]),
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}
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running := true
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for running {
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event: sdl.Event
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for sdl.PollEvent(&event) {
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if event.type == .QUIT {
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running = false
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}
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}
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sdl.SetRenderDrawColor(renderer, 30, 30, 40, 255)
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sdl.RenderClear(renderer)
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dst := sdl.FRect {
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x = 400 - src.w * 0.5,
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y = 500 - src.h,
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w = src.w,
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h = src.h,
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}
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sdl.RenderTexture(renderer, texture, &src, &dst)
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sdl.RenderPresent(renderer)
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for eng.pump_events() {
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eng.begin_frame(&app)
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eng.draw_sprite(app.renderer, &toad)
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eng.end_frame(&app)
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}
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}
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@@ -0,0 +1,15 @@
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{
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"$schema": "https://raw.githubusercontent.com/DanielGavin/ols/master/misc/ols.schema.json",
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"collections": [
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{ "name": "pkg", "path": "." }
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],
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"enable_document_symbols": true,
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"enable_hover": true,
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"enable_snippets": true,
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"profiles": [
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{
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"name": "default",
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"checker_path": ["examples/toad", "engine", "assetbake"]
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}
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]
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}
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