Drop verbose comments from the clip-cache change.
This commit is contained in:
+1
-1
@@ -8,7 +8,7 @@ Sprite :: struct {
|
||||
data: ^Character_Data,
|
||||
position: Vec2,
|
||||
clip: string,
|
||||
clip_def: Clip_Def, // shallow cache; frames alias Character_Data (do not mutate clips map after spawn)
|
||||
clip_def: Clip_Def,
|
||||
has_clip: bool,
|
||||
frame: int,
|
||||
time: f32,
|
||||
|
||||
@@ -3,7 +3,7 @@ package main
|
||||
import "core:fmt"
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Stress the draw budget: one Character_Data, MAX_SPRITES instances.
|
||||
// Many sprites sharing one Character_Data (Flyweight) — good batching demo.
|
||||
COUNT :: eng.MAX_SPRITES
|
||||
COLS :: 16
|
||||
FRAME_LOG_EVERY :: 60
|
||||
|
||||
Reference in New Issue
Block a user