Drop verbose comments from the clip-cache change.
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@@ -8,7 +8,7 @@ Sprite :: struct {
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data: ^Character_Data,
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position: Vec2,
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clip: string,
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clip_def: Clip_Def, // shallow cache; frames alias Character_Data (do not mutate clips map after spawn)
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clip_def: Clip_Def,
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has_clip: bool,
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frame: int,
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time: f32,
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