perf: add resolution and overdraw scenarios

Co-authored-by: codegirl007 <s.raide@gmail.com>
This commit is contained in:
Cursor Agent
2026-08-09 08:33:15 +00:00
co-authored by codegirl007
parent 95723af6a5
commit dc66203259
2 changed files with 20 additions and 10 deletions
+7 -3
View File
@@ -21,8 +21,10 @@ PERF_FRAME_SPRITES ?= 128
PERF_FRAME_FRAMES ?= 400
PERF_FRAME_WARMUP ?= 100
PERF_FRAME_TRIALS ?= 10
# 0=visible, 1=half offscreen, 2=alternating textures
# 0=visible, 1=half offscreen, 2=alternating textures, 3=stacked
PERF_FRAME_SCENARIO ?= 0
PERF_FRAME_WIDTH ?= 800
PERF_FRAME_HEIGHT ?= 600
help:
@echo "Targets:"
@@ -44,7 +46,7 @@ help:
@echo " flame-svg Convert perf.data -> $(FLAME_PREFIX).svg/.jpg"
@echo " flame-report Convert perf.data -> $(FLAME_PREFIX)-report.txt"
@echo " perf-draw Deterministic CPU draw benchmark"
@echo " perf-frame Deterministic SDL GPU frame benchmark (scenario 0/1/2)"
@echo " perf-frame Deterministic SDL GPU frame benchmark (scenario 0/1/2/3)"
bake:
./scripts/bake_all.sh
@@ -89,7 +91,9 @@ perf-frame:
-define:PERF_FRAMES=$(PERF_FRAME_FRAMES) \
-define:PERF_WARMUP_FRAMES=$(PERF_FRAME_WARMUP) \
-define:PERF_TRIALS=$(PERF_FRAME_TRIALS) \
-define:PERF_SCENARIO=$(PERF_FRAME_SCENARIO)
-define:PERF_SCENARIO=$(PERF_FRAME_SCENARIO) \
-define:PERF_WIDTH=$(PERF_FRAME_WIDTH) \
-define:PERF_HEIGHT=$(PERF_FRAME_HEIGHT)
toad:
odin run examples/toad -collection:pkg=.
+13 -7
View File
@@ -9,14 +9,14 @@ PERF_FRAMES :: #config(PERF_FRAMES, 400)
PERF_WARMUP_FRAMES :: #config(PERF_WARMUP_FRAMES, 100)
PERF_TRIALS :: #config(PERF_TRIALS, 10)
PERF_SCENARIO :: #config(PERF_SCENARIO, 0)
WINDOW_WIDTH :: 800
WINDOW_HEIGHT :: 600
PERF_WIDTH :: #config(PERF_WIDTH, 800)
PERF_HEIGHT :: #config(PERF_HEIGHT, 600)
Scenario :: enum {
Visible,
Half_Offscreen,
Alternating_Textures,
Stacked,
}
@(private)
@@ -46,6 +46,8 @@ scenario_name :: proc(scenario: Scenario) -> string {
return "half_offscreen"
case .Alternating_Textures:
return "alternating_textures"
case .Stacked:
return "stacked"
}
return "unknown"
}
@@ -80,12 +82,14 @@ main :: proc() {
#assert(PERF_FRAMES > 0)
#assert(PERF_WARMUP_FRAMES > 0)
#assert(PERF_TRIALS > 0)
#assert(PERF_SCENARIO >= 0 && PERF_SCENARIO <= 2)
#assert(PERF_SCENARIO >= 0 && PERF_SCENARIO <= 3)
#assert(PERF_WIDTH > 0)
#assert(PERF_HEIGHT > 0)
scenario := Scenario(PERF_SCENARIO)
app: eng.App
if !eng.init(&app, "sprite frame benchmark", WINDOW_WIDTH, WINDOW_HEIGHT) {
if !eng.init(&app, "sprite frame benchmark", PERF_WIDTH, PERF_HEIGHT) {
return
}
defer eng.shutdown(&app)
@@ -113,6 +117,8 @@ main :: proc() {
}
if scenario == .Half_Offscreen && (i & 1) == 1 {
position = {-10_000, -10_000}
} else if scenario == .Stacked {
position = {f32(PERF_WIDTH / 2), f32(PERF_HEIGHT / 2)}
}
sprites[i] = eng.spawn_sprite(data, position, "walk", i % 17)
}
@@ -129,8 +135,8 @@ main :: proc() {
"benchmark=sprite_frame scenario=%s sprites=%d resolution=%dx%d frames=%d warmup=%d trials=%d backend=%v driver=%s present=%s",
scenario_name(scenario),
PERF_SPRITES,
WINDOW_WIDTH,
WINDOW_HEIGHT,
PERF_WIDTH,
PERF_HEIGHT,
PERF_FRAMES,
PERF_WARMUP_FRAMES,
PERF_TRIALS,