perf: add resolution and overdraw scenarios
Co-authored-by: codegirl007 <s.raide@gmail.com>
This commit is contained in:
@@ -9,14 +9,14 @@ PERF_FRAMES :: #config(PERF_FRAMES, 400)
|
||||
PERF_WARMUP_FRAMES :: #config(PERF_WARMUP_FRAMES, 100)
|
||||
PERF_TRIALS :: #config(PERF_TRIALS, 10)
|
||||
PERF_SCENARIO :: #config(PERF_SCENARIO, 0)
|
||||
|
||||
WINDOW_WIDTH :: 800
|
||||
WINDOW_HEIGHT :: 600
|
||||
PERF_WIDTH :: #config(PERF_WIDTH, 800)
|
||||
PERF_HEIGHT :: #config(PERF_HEIGHT, 600)
|
||||
|
||||
Scenario :: enum {
|
||||
Visible,
|
||||
Half_Offscreen,
|
||||
Alternating_Textures,
|
||||
Stacked,
|
||||
}
|
||||
|
||||
@(private)
|
||||
@@ -46,6 +46,8 @@ scenario_name :: proc(scenario: Scenario) -> string {
|
||||
return "half_offscreen"
|
||||
case .Alternating_Textures:
|
||||
return "alternating_textures"
|
||||
case .Stacked:
|
||||
return "stacked"
|
||||
}
|
||||
return "unknown"
|
||||
}
|
||||
@@ -80,12 +82,14 @@ main :: proc() {
|
||||
#assert(PERF_FRAMES > 0)
|
||||
#assert(PERF_WARMUP_FRAMES > 0)
|
||||
#assert(PERF_TRIALS > 0)
|
||||
#assert(PERF_SCENARIO >= 0 && PERF_SCENARIO <= 2)
|
||||
#assert(PERF_SCENARIO >= 0 && PERF_SCENARIO <= 3)
|
||||
#assert(PERF_WIDTH > 0)
|
||||
#assert(PERF_HEIGHT > 0)
|
||||
|
||||
scenario := Scenario(PERF_SCENARIO)
|
||||
|
||||
app: eng.App
|
||||
if !eng.init(&app, "sprite frame benchmark", WINDOW_WIDTH, WINDOW_HEIGHT) {
|
||||
if !eng.init(&app, "sprite frame benchmark", PERF_WIDTH, PERF_HEIGHT) {
|
||||
return
|
||||
}
|
||||
defer eng.shutdown(&app)
|
||||
@@ -113,6 +117,8 @@ main :: proc() {
|
||||
}
|
||||
if scenario == .Half_Offscreen && (i & 1) == 1 {
|
||||
position = {-10_000, -10_000}
|
||||
} else if scenario == .Stacked {
|
||||
position = {f32(PERF_WIDTH / 2), f32(PERF_HEIGHT / 2)}
|
||||
}
|
||||
sprites[i] = eng.spawn_sprite(data, position, "walk", i % 17)
|
||||
}
|
||||
@@ -129,8 +135,8 @@ main :: proc() {
|
||||
"benchmark=sprite_frame scenario=%s sprites=%d resolution=%dx%d frames=%d warmup=%d trials=%d backend=%v driver=%s present=%s",
|
||||
scenario_name(scenario),
|
||||
PERF_SPRITES,
|
||||
WINDOW_WIDTH,
|
||||
WINDOW_HEIGHT,
|
||||
PERF_WIDTH,
|
||||
PERF_HEIGHT,
|
||||
PERF_FRAMES,
|
||||
PERF_WARMUP_FRAMES,
|
||||
PERF_TRIALS,
|
||||
|
||||
Reference in New Issue
Block a user