codegirl007
|
00ba400d15
|
Add crowd_batch, crowd_overdraw, and clip_thrash stress examples.
|
2026-08-14 23:08:03 -07:00 |
|
codegirl007
|
8d9faaaee0
|
Drop verbose comments from the clip-cache change.
|
2026-08-14 22:40:42 -07:00 |
|
codegirl007
|
41fb0a3d5a
|
Cache clip defs on sprites to avoid per-frame map lookups.
Crowd stress (128 sprites) showed Clip_Def string map_get as the top engine cost; cache on set_sprite_clip and use it in update/draw.
|
2026-08-14 22:32:28 -07:00 |
|
codegirl007
|
5041753bad
|
add more examples
|
2026-08-02 23:37:29 -07:00 |
|
codegirl007
|
589f2bd45c
|
camera
|
2026-08-01 23:50:03 -07:00 |
|
codegirl007
|
5040446ec1
|
movement and sprite flipping
|
2026-08-01 12:01:17 -07:00 |
|
codegirl007
|
fbae54aef0
|
animation + test
|
2026-08-01 08:27:44 -07:00 |
|
codegirl007
|
ebb6ea383f
|
Initial pipeline work
|
2026-07-31 19:11:19 -07:00 |
|
codegirl007
|
742cfcff6a
|
abstracting to engine package
|
2026-07-28 21:20:47 -07:00 |
|
codegirl007
|
fc1c39f4f2
|
render one frame only
|
2026-07-27 22:32:12 -07:00 |
|
codegirl007
|
33eb055c87
|
Load and render an atlas
|
2026-07-27 22:04:35 -07:00 |
|
codegirl007
|
b28c23279b
|
example of rendering a window in SDL3
|
2026-07-27 21:44:45 -07:00 |
|