Commit Graph
14 Commits
Author SHA1 Message Date
codegirl007 a24f547709 Add set_sprite_clip_def for pre-resolved clip switches. 2026-08-14 23:07:58 -07:00
codegirl007 cc196afd2e Cache sprite clip defs to cut per-frame map lookups 2026-08-14 22:42:15 -07:00
codegirl007 8d9faaaee0 Drop verbose comments from the clip-cache change. 2026-08-14 22:40:42 -07:00
codegirl007 41fb0a3d5a Cache clip defs on sprites to avoid per-frame map lookups.
Crowd stress (128 sprites) showed Clip_Def string map_get as the top engine cost; cache on set_sprite_clip and use it in update/draw.
2026-08-14 22:32:28 -07:00
codegirl007 25dd3aa920 Add texture batching with TDD coverage at enqueue and prepare seams.
Opt-in batch_group regrouping cuts texture binds; prepare_draw_batches and draw_list tests lock the contract so end_frame cannot silently drop regroup.
2026-08-14 22:15:08 -07:00
codegirl007 4dced062a5 Add missing changes that causes failures 2026-08-03 00:39:30 -07:00
codegirl007 589f2bd45c camera 2026-08-01 23:50:03 -07:00
codegirl007 d488161433 trim atlas of excess transparent pixels 2026-08-01 12:34:11 -07:00
codegirl007 35420b7344 queue drawing 2026-08-01 12:10:19 -07:00
codegirl007 5040446ec1 movement and sprite flipping 2026-08-01 12:01:17 -07:00
codegirl007 90da5934d7 determine pivot based on manifest 2026-08-01 10:37:36 -07:00
codegirl007 fbae54aef0 animation + test 2026-08-01 08:27:44 -07:00
codegirl007 ebb6ea383f Initial pipeline work 2026-07-31 19:11:19 -07:00
codegirl007 742cfcff6a abstracting to engine package 2026-07-28 21:20:47 -07:00